
Great game after the learning curve
3 of 4 people found this review helpful.
I just purchased this game and at first really did not like it. Batting was different from Wii sports, fielding seemed difficult, and it seemed like the computer just crushed me when I pitched to them. However, after going through the tutorial and playing a ton with a couple friends we decided this is quite possibly one of the best baseball games we have ever played.
Hitting:
Once you figure out the "touch" with the nunchuck, hitting is excellent. With a good contact hitter (eg: Ichiro, GO M'S!!!) and a standard swing, once you get your timing down you can hit it to any part of the field. Just aim a direction with the nunchuck and swing at the right time and it should work. Pointing upwards with it results in a fly ball while pointing down with the nunchuck will cause grouders. Hold A and point upwards to swing for the fences.
Pitching:
With pitching, there are 9 total pitches, and each pitcher has a selection of 2-4 of them, depending on their real-life arsenal of pitches, and their relative skill with them. To pitch you hold down the button for the pitch you want and swing/twist the remote the direction required for the pitch. Releasing the pitch it the "white zone" of the pitch meter (it is pretty much like the swing meter for most golf games) will result in a perfect pitch that has more speed or break, depending on the pitch. Releasing too soon or too late will result in the pitch location showing on the batter's hitting box, making it easy for them to see if its a ball or strike and where it is going to be in the strike zone. It seems unweildy a bit at first, but once again, when you get your timing down it is fluid and fun. Plus, every time you hit a particular pitch off of someone, say their curveball, that pitch will lose stamina. If you get the pitch's stamina down to zero, then that pitcher no longer can throw that pitch. Another thing that is awesome is pitches don't lose stamina unless they are being hit, so if your pitcher has been lights out for 7 innings, odds are most of his pitches still have plenty of stamina in them and you have a good chance to go for a complete game.
Fielding:
Fielding is the hardest part of the game to get used to. Drumming the remote while directing your fielder makes him run faster in any direction. Pushing the d-pad on the remote or holding A and flicking a direction can throw the ball to a base. I prefer the d-pad method, but I like that it has an option. When you don't have the ball, holding A and flicking in a direction can cause a dive (left, right, or down for forwards) or if you flick upwards your guy will jump up for a ball. It takes a lot of practice to get used to, but once you rob someone of a game winning home run, it is completely worth it.
Other:
Another addition to the game is the Big Play meter. Build up 10000 points from hitting, pitching, and defense, and your team gets a "big play" while hitting or pitching. When hitting, it results in Power Mode where any contact is a homerun if you have the timing down. In pitching, it results in Big Heat, where all the pitches get full stamina and power, and any strikes you throw that at bat will still your opponents points from their big play meter.
All in all a great game, full rosters, create-a-character, and fun, realistic gameplay where the over-the-top elements just add to the game. Wait until your first showdown with a catcher at the plate and see if you're not having fun.
Review ID: 10000000004071258

Thank you for voting. If your vote meets our
guidelines, it will be posted within 24 hours.
You cannot vote on the helpfulness of a review you wrote.
Your request cannot be processed at this time. Please try again later.