World in Conflict (PC Games, 2007) 
World in Conflict  (PC Games, 2007)

 
World in Conflict  (PC Games, 2007)

Platform: PC Games
Publisher: Sierra
Release Date: Sep 2007
Rating: Teen
Genre: Real-Time, Strategy
UPC: 020626725828
Product ID: EPID56263292
Description: World in Conflict presents a chillingly authentic Cold War scenario where the Berlin Wall never fell. Created by Cold War authority and best-selling author Larry Bond, the story begins in 1989 as the Soviets, fearing certain collapse, bo...
Portions of this page Copyright 2001 - 2009 Muze Inc. All rights reserved.
Preferences
Distance
Please enter valid zipcode.
Please select a valid popular city.
Please enter valid zipcode or select a valid popular city.
Within miles of ZIP
Description
World in Conflict presents a chillingly authentic Cold War scenario where the Berlin Wall never fell. Created by Cold War authority and best-selling author Larry Bond, the story begins in 1989 as the Soviets, fearing certain collapse, boldly advance into Europe. NATO responds in force only to be met on a second front -- a full-fledged invasion of the American homeland.

Players take on the role of field commander, leading the era's most powerful military machines in the campaign to retake America's cities and suburbs. The RTS gameplay features completely destructible 3D battlefields, aggressive team-based multiplayer action and a focus on fast, hard-hitting battles.

Special Features

  • Super-Powered Warfare: Unleash the arsenals of the great military superpowers in the gripping single-player story created by Larry Bond
  • Bleeding-Edge Graphics – The latest version of Massive’s proprietary Masstech engine allows for a full 360 degree range of camera control and features advanced lighting and physics effects
  • Complete Destructibility – As the battle rages, the world environment pays the price -- every object in the game will crumble under the force of war, including cars, buildings and forests
  • Deep Multiplayer Modes: Using Massive’s proprietary Massgate multiplayer server system, World in Conflict will support up to 16 players for head-to-head and team-based battles
  • Real World Units: Players will take control of the most devastating arsenal of military weaponry ever created, including Soviet, American and NATO tanks, planes, trucks, troops and helicopters as well as nuclear weapons
  • Player Roles – Players will choose to play as Infantry, Armor, Support Forces, or Aerial specialists; multiplayer teams will need to master each role for maximum effectiveness

    Warnings
    Blood, Language, Violence

    Details
    Players:1-16
    Memory Card:n (0)

  • See an error? Submit a change request
      Top Reviews
        Everybody wants to nuke the world.
      Review created: 10/15/07
      by:
      10 of 10 people found this review helpful.

      This game has also made entry easier for the average Joe by keeping the army size down to a minimum, keeping base and economy management out of the picture, keeping game times shorter, and the gameplay more immediately aggressive. It's something Massive originally tried in their Ground Control series that they've updated and improved mightily here. It's a completely tactical approach that allows players to focus on unit positioning and the use of unit special abilities. The result is a game that's accessible to all, including that more casual demographic that's used to snorting the instant thrills provided by shooters.

      The campaign moves smoothly from location to location documenting the war across the American Northwest, New York City, and various parts of Europe. Each of the missions offers something different and encourages players to become more familiar with each of the army types by providing only certain kinds of reinforcements. It's not as rigid as the multiplayer (you'll often have helicopters and tanks under your command simultaneously) but is great for introducing the power of each unit type by offering up opportunities to take advantage of special abilities against the enemy.

      It's also impressive how the campaign teaches ideas of teamwork. It's common for your commander to give you an objective only to turn it over to an AI teammate in order to present a new objective. While that AI is guarding a strongpoint, you'll have to press forward to take another strategic objective. It's something that'll become like second nature in the multiplayer game and is offered up smoothly in the single player game. In fact, the campaign is full of the pleasant trickery that makes you feel like part of something huge when you're only commanding a modicum of units. There's so much action and destruction happening all around that you're not directly participating in that it's hard not to feel the intense heat of the explosions when in fact, you're quite focused on a small section of the battle. There were only a few objectives that will push you to split your forces farther than a few hundred meters apart.

      It’s not very often that a real-time strategy title comes along and changes the way you think about the genre. World in Conflict is one of those, not because all of the ideas are totally new, but because they’re all put together in such a successful way. This game is unlike most real-time war-games for its tactical nature and reliance on teamwork. Because of this, the multiplayer is one of the best experiences on the market. While the single player plays second fiddle to the multiplayer (at least in my mind), it also provides explosive and well-conceived missions that build up the ideas of team-play through the various objectives given and an exceptionally well-presented story. When all is said and done, 2007 is going to be an amazing year for strategy titles and World in Conflict will be there among the best of them.


      Review ID: 10000000004570643
      Was this review helpful?
       
      Report this review
       

      About eBay | Announcements | Security Center | Resolution Center | eBay Toolbar | Policies | Government Relations | Site Map | Help
      Copyright © 1995-2009 eBay Inc. All Rights Reserved. Designated trademarks and brands are the property of their respective owners. Use of this Web site constitutes acceptance of the eBay User Agreement and Privacy Policy.
      eBay official time

      Error
      We're sorry, but there's been an error.
      Please try again.