
Everybody wants to nuke the world.
10 of 10 people found this review helpful.
This game has also made entry easier for the average Joe by keeping the army size down to a minimum, keeping base and economy management out of the picture, keeping game times shorter, and the gameplay more immediately aggressive. It's something Massive originally tried in their Ground Control series that they've updated and improved mightily here. It's a completely tactical approach that allows players to focus on unit positioning and the use of unit special abilities. The result is a game that's accessible to all, including that more casual demographic that's used to snorting the instant thrills provided by shooters.
The campaign moves smoothly from location to location documenting the war across the American Northwest, New York City, and various parts of Europe. Each of the missions offers something different and encourages players to become more familiar with each of the army types by providing only certain kinds of reinforcements. It's not as rigid as the multiplayer (you'll often have helicopters and tanks under your command simultaneously) but is great for introducing the power of each unit type by offering up opportunities to take advantage of special abilities against the enemy.
It's also impressive how the campaign teaches ideas of teamwork. It's common for your commander to give you an objective only to turn it over to an AI teammate in order to present a new objective. While that AI is guarding a strongpoint, you'll have to press forward to take another strategic objective. It's something that'll become like second nature in the multiplayer game and is offered up smoothly in the single player game. In fact, the campaign is full of the pleasant trickery that makes you feel like part of something huge when you're only commanding a modicum of units. There's so much action and destruction happening all around that you're not directly participating in that it's hard not to feel the intense heat of the explosions when in fact, you're quite focused on a small section of the battle. There were only a few objectives that will push you to split your forces farther than a few hundred meters apart.
It’s not very often that a real-time strategy title comes along and changes the way you think about the genre. World in Conflict is one of those, not because all of the ideas are totally new, but because they’re all put together in such a successful way. This game is unlike most real-time war-games for its tactical nature and reliance on teamwork. Because of this, the multiplayer is one of the best experiences on the market. While the single player plays second fiddle to the multiplayer (at least in my mind), it also provides explosive and well-conceived missions that build up the ideas of team-play through the various objectives given and an exceptionally well-presented story. When all is said and done, 2007 is going to be an amazing year for strategy titles and World in Conflict will be there among the best of them.
Review ID: 10000000004570643

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