
Dawn of War - Dark Crusade

This game, and the whole series for that matter, is good. Each expansion to the original Dawn of War improved on the game overall, not to mention adding more content. Dark Crusade added the Necrons and Tau into the game, which are both unique in their playstyle compared to other armies. Owning all versions of Dawn of War is vital to anyone who wants to be able to play all of the armies in multiplayer. (The original gives Chaos, Eldar, Orks, and Space Marines, Winter Assault for Imperial Guard, Dark Crusade for Tau and Necrons, and Soulstorm for Dark Eldar and Sisters of Battle.)
Something that was unique, though some may consider it a flaw, is that this game is not "go through a campaign and watch the story unfold" like the original or Winter Assault. There is a story, but this game is a territory conquering, map based game. Don't misunderstand me, you still fight real time strategy like the previous games when trying to conquer a territory. You destroy all of an enemy's command centers and they lose. As you are playing maps, and as you beat different opponents (7 different sides), and when you win with each side, you get to see potential futures, interaction between armies, movies, and in game movies.
This method of playing the game includes some a few new concepts, honor guard units and garrisoned forces are two of them. Garrisoned units are just generic units you can pay for and that you will start with if that territory is attacked. Each territory gives you an ability or the option to start battles with certain elite units or minor hero versions of normal squad members, known as honor guard, in addition to the generic units you may choose to start with.
Each army's commander is also different in how they are upgraded. Battlefield research gives little to no bonus to the commander anymore. Instead these heroes can buy wargear when the army or player does certain things. Such things are defeating a certain number of opponents, getting a certain number of kills in a battle, and similar. Wargear gives abilities as well as bonuses, and in the case of Chaos, the final wargear upgrade is ascension to a Daemon Prince.
The game has 2 major flaws that I remember, 1 of which is probably just opinion. There is a certain ork level that is impossible to beat if you are not a certain army or have a massive force, it is easy to play the whole game and just avoid it. Combined with this next flaw, it makes the level even worse: after any battle all of the territory owner's buildings that are not within a certain radius of an enemy start zone remain for any future battles in that territory. While that is good for a defender, it can also mean that if you lose to an enemy who had time to build up their bases, then the next time you attack you will be facing tier 4 units as soon as the battle starts. The only way to really avoid this is to quit as soon as you can if you know you are going to lose.
Anyone who played Soulstorm, or wants to play Soulstorm, will notice that these 2 games are similar. The only real differences are 2 additional armies, a different map (3 worlds and some moons), and the stupid addition of "flying" units.
The Dawn of War series is a good game. Dawn of War 2 will not be the same as the original 4 Dawn of War games. This makes Dawn of War (1) something that will not become obsolete. It is worth buying as a set.
Review ID: 10000000014070451

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