
Most complete version of one of the best recent FPSes
1 of 1 people found this review helpful.
An excellent FPS that will hold your interest and still has a decent online community today! Good graphics, sound,
Several editions of "Unreal Tournament 2004" have been released, but this is the most complete one, with the most addons, patches, and editing extras included in one package. As a result, you'll pay a little more for it, but it's worth it to save on the hassle of having to track down all the content yourself.
This edition of the game comes in an oversized amray case with only one DVD disc inside (the manual is included on the disc in PDF format).
UT2k4 itself seems like a game that needs no introduction but I will review it here for the sake of any who are yet unfamiliar with it:
Unreal Tournament was released in 1999, about the same time as its chief competitor, Quake III Arena. Unlike the previous "Unreal" which wowed players and critics alike with its immersive single player adventure and ground-breaking graphics, this game focused entirely on the multiplayer aspect (the area in which "Unreal" was the weakest, and failed to live up to the standards yet by other contemporary games). Unreal Tournament focused on a fictional tournament of future gladiators who battled it out in various environments (including industrial settings, temples, and in low gravity space type environments). While QuakeIII was more popular with many players for having slightly better graphics, and an enthusiastic installed based from the previous Quake games, UT provided a lot more variety in multiplayer. "Mutators" allowed slight changes to the game and were easy to create (such as "fatboy" in which players increased or decreased in size based on how many kills or deaths they had, and "instagib" in which everyone's gun was an instant kill weapon for sudden death matches). There were also modes like "Assault" which were team, objective based modes. Overall, the team based modes were what set UT apart from other shooters, including QuakeIII (even after the release of "Team Arena" expansion, UT had still gathered most of the team playing population).
Fast forward a few years, and the successor to UT was created... UT 2003. Sadly, this version felt for many like a downgrade, rather than a true successor. It left out many of the game modes that people liked that had made UT unique, like Assault. Some of the favorite weapons like the Sniper rifle were missing (replaced by the less fun-to-use "lightning gun").
People did enjoy some of the new features like "adrenaline" that let you do some special things when you gathered enough adrenaline pills, via a secret button combination (like turning invisible or being able to shoot super fast for a limited period of time). The graphics were also more detailed, and you could do things like double jumps, and there were "Ragdoll physics" for added realism.
Enter UT2004. This version sought to fix many of the complaints and oversights in UT2k3. It gave us the AWESOMELY FUN vehicle based "Onslaught" game mode (an evolution of the old "Domination" game mode where players tried to capture and hold various "bases" to accumulate points for victory). This gave the gameplay a whole new dimension and appealed to fans of other vehicle based shooters like Halo. The Sniper Rifle made a return, and many other improvements were made.
UT2k4 was the game that UT2k3 was supposed to be.
However the style and flow of gameplay feels slightly different to UT, lost is the "sudden death" feel of the "hardcore" mode.
Review ID: 10000000010649095

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