
It's Ultimate MK3 in the palm of your hands!

Ok, first of all, let me say this. If you like Ultimate Mortal Kombat 3, specifically the arcade version, you'll like this just as much, as it's a well-emulated version of that game. It's like playing UMK3 on MAME. You can't access the switches or anything, and the attract mode is unviewable, but it's the same game. If you want UMK3 on the go, and you can probably find this in the $10-$20 range, you needn't read any further, you already know whether you want this or not.
For the rest of you, read on.
Mortal Kombat gets a lot of hate nowadays. It doesn't play very much like any of Capcom or SNK's games. It's not meticulously balanced, the characters are largely palette swaps, the special moves are often cryptic and you'll never just figure out the finishing moves through practice, all their normal moves are identical, and the AI can be demonic.
It's not taken seriously in the fighting game community, and the post-MKT games strayed away from 2D and never looked back. However, if you take it in with an open mind, as a game to play with a friend, forgetting the standards of the genre and even ignoring that it's a 2D fighting game, you'll find it's still pretty fun. It's just very far removed from the norm.
For UMK3 vets wondering what this port has over previous releases, I'll go ahead and tell all now. The most obvious difference is the inclusion of Puzzle Kombat. To be blunt, it's largely a blatant rip-off of Puzzle Fighter. It's that game, with an overly large playing field, no power gems, some special attacks, and generally a lot less depth and a poor presentation. If you like it, good. I'm a big puzzle game fan, my favorites including Tetris Attack, Puyo Puyo, Wario's Woods, Dr. Mario, and Yoshi's Cookie, and I'd say Puzzle Kombat is one of the worst I've played. It's awkward and boring.
You can display either game on the top or bottom screen. The unused screen in UMK3 will show you some special moves. I say "some", because unfortunately the list is hardly all inclusive. It's very helpful and better than nothing, but one notable example is that Sub-Zero's ice clone isn't listed. None of Shang Tsung's tranformations are, and when he transforms (and when Smoke becomes Human Smoke for that matter), the move list doesn't change.
The manual is, in a word, worthless. New players will attempt Animalities to no avail, as there is no mention of Mercy whatsoever. The finishers are listed, but you'll still have to guess the distance. New players wouldn't even know any of this, as the game mechanics are almost entirely unexplained.
Single card play is present, but be warned, it's a joke. Only Kitana, Jade, Reptile, and Scorpion are playable. Yes, that's really it, four characters, and not even Sub-Zero. The second screen doesn't even display the moves. It's a glorified demo. I haven't done multi-card, but I'd assume it would play like single-player and online play with no differences.
Online play is good. You can even do Kombat Kodes, but since there's no way to communicate, you'll probably never activate any with a random player. The community isn't very big, and it's mostly hardcore players who will punish every opening and ruin new players in seconds. Of course, playing online with a friend is always an option.
SNES and Genesis UMK3 fans should know that Motaro, Shao Kahn, Noob Saibot, and Rain aren't playable in this version. Sadly, Midway didn't add in a training mode. There's minimal new content here, but if you love UMK3, buy it!
Review ID: 10000000012714494

Thank you for voting. If your vote meets our
guidelines, it will be posted within 24 hours.
You cannot vote on the helpfulness of a review you wrote.
Your request cannot be processed at this time. Please try again later.