
Give it more than a minute, and it will take you.
26 of 27 people found this review helpful.
My first impressions of this game were less than satisfying. The graphics aren't quite to par with the standard set forth in most recent 360 games, and the dialog is a touch poorly.
If you lack the ability to tolerate these things you are really missing a great game.
As RPG's go, this one is extremely open-ended. The world, and the detail of it are almost mind-numbing in it's intensity. The world has a very seeming of being alive. There are no enemy respawns, and if you kill somebody or something, that corpse will be there, for seemingly the eternity of the game. The enormity and complexity of the game environment, coupled with the almost zero loading times, more than makes up for the graphical lack of the game. I honestly doubt the xbox could handle the games engine, and produce the graphical quality that most people expect today.
The character development, leveling, item creation, alchemy, and spell systems are probably the most original, creative, and inventive systems I've seen in an rpg in a long time. There are no classes, no predetermination of character. You are whatever you want to develop. You can be a rogue/thief, an assassin, a fighter, a mage of 1 to 5 different schools, or any combination of all of them, depending on how much time and effort you are willing to invest in developing your character.
The item creation is overtly simple, and abundantly satisfying. With the investment of time, you can have your own custom designed weapons and armor. And the more you do, the more benefit you get. My character has dropped dragons at half there level with only the benefits of his equipment, alchemy, and a little practice with the games dodge skills.
The possibilities of the alchemy engine in the game is endless. You can make potions to do anything from heal your HP, MP; remove poison; or as far as permanently increasing your characters skills, stats, max HP, defensive abilities, or make spell gems to add exponential amounts of damage to your weapons. (I have a sword that does standard 71-108. plus the 1017 lightening that I added to it.)
In conclusion, the game's inventiveness and originality more than make up for its flaws. It has an enriching story, in spite of the poor acting and dialog, and just impresses me all around. The only real flaw I've noticed is the lack of guidance that is given to you. There's no li'l pop-up helper screen, and most of the games good features are hidden just by the players ability to figure them out. Was almost 12 hours into it before I discovered the item creation, and really figured out the alchemy, and now feel a little disappointed at the possibilities I've missed by the loot that I skipped, but as I stated early the bodies don't disappear, so all is just a matter of going back and getting.
And an ode to the size of the game. Almost 20 hours clocked just exploring the world, and I haven't even put a scratch into the map.
Review ID: 10000000004263927

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