
Voice Commands Awesome! Everything else stinks.
3 of 4 people found this review helpful.
When playing the demo, it seemed like a pretty sweet game with alot of potential. Little did I know that the demo you can get online IS basically the entire game in a nutshell.
The voice command system is awesome, though a bit buggy. Some commands just don't register correctly even when others work perfectly. Also, the volume has to be consistent so if you think you can play this at night quietly, voice commands are going to be all messed up. Still, it's a whole new direction to take the RTS genre.
There's a severe lack of units. It's basically Rock-Paper-Scissors. Transports beat Gunships, Gunships beat Tanks, Tanks beat transports. There's also riflemen and engineers but they're both essentially worthless except for taking objectives or if you can get engineers garrisonned where the enemy will actually show up. Artillery is also weak against everything but their long range makes them decent. You're pretty much looking for a unit, sending the unit that can beat it, then retreating the second the enemy sends a unit that can beat your's. There's no in-between units that might be effective against more than one other type of unit. Taking down structures is also pretty lame in that it still takes forever to demolish something, especially in the raid missions where you're timed and it still ends up being just a "Destroy all Enemies" mission.
There's no base building (Unless you count upgrading the uplinks to give you support which is expensive). There's also unit upgrades between missions that supposedly help. Short of secondary abilities, I never noticed any difference in their performance. For example, fully upgraded transports still get whipped by un-upgraded tanks. Fully killing an enemy unit before they can be extracted also results in no noticeable difference when the dead unit is called back into the field.
While opening up a new aspect of play for an RTS, they pretty much failed the generic RTS qualities that made them so enjoyable. While watching the units run around can be pretty cool, the camera is hot glued to the unit so you're constantly voice commanding to flip the camera from unit to unit. Pair it up with the naturally-chosen fast pace that people may use when in a rush, it can screw up and not read the command correctly.
The online is pretty much only played by hardcore players now that enough time that passed that the casual players got bored of it. So unless you've got alot of patience to become pro at this game, you'll get sick of the online in a couple of hours at most.
Honestly, if you want a good RTS experience with a semi-realistic feel, go with Dale Brown's Act of War: Direct Action.
Review ID: 10000000010321213

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