
Good Game! Great for parties!
3 of 3 people found this review helpful.
The upside: Timesplitters FP has good gameplay and it's a game that will entertain you for the rest of your video game playing life. The story line is way better than the first two versions of TS. The arcade, a gamemode that allows many different varieties of gameplay; including deathmatches, capture the bag, virus, assault, etc; was wonderfully upgraded with new weapons, better levels, vehicle use (only in Siberia map or can be placed in a mapmaker map), and plenty new characters. This feature, which was placed in the previous TS titles, gives the player a larger variety of entertainment. The music is well constructed and motivates or soothes the player during gameplay. The mapmaker was upgraded and is pretty decent on the TSFP title. More and more features were added to mapmaker to give the player more opportunities to use, like the ability to have a sky with weather and sky display, vehicles, switches to operate doors, autoturrents, and cameras, tuned up objects to place, and the ability to create your own assault game. Characters now have their own weaknesses and strengths (mainly shock, fire, water proof types) and have their own little catchphrases when players choose them.
The downside: Graphics still have a soggy look to them, and too much cartoonistic features. Sound effects were a bit cheesy, and weapon sfx didn't quite match their weapon. AI lacked the I, for if an NPC (non-player character) shot a pistol at you, they would take five seconds to shoot again (I could of shot that person 10 times before he/she shot again), and in zones gamemode, they spend 9/10 the time trying to conquer all the zones and 1/10 on shooting others. Same goes for assault, the defenders shoot, but the attackers go straight for the main goal, and only shoot either when shot at, or the goal is not within sight. NPCs shoot automatics like they are rapidly shoot a pistol. Instead of shooting a machine gun at full speed, they shoot the gun like they're taking their finger off the trigger after every single shot fired. If you are on a wide-open map, and an NPC is trying to shot you, you could just simply run around the NPC and the poor sucker can't hit you, so their aim matches the IQ of a walnut. And what ever happened to choosing arcade difficulty? Instead of having easy, medium, and frantic, difficulty of NPCs is now based on their stats and ranking. This cuts off the challenge of arcade!
Overall, the game is entertaining and a good party game, but the computer work behind it isn't all that.
Review ID: 10000000000918334

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