
Could of been good

I enjoyed the first Suffering outing, with all it's messed up goodness. It ranks up there with messed up video games that I have played in my many years of gameplay. When the sequel came out, I was excited to continue the disturbed saga of Torque. Unfortunately, what started off as a game full of promise became a torturous experience that I hope to soon be rid of.
First, I will discuss the aspects that didn't make me want to reach for my gun and open fire on my PS2. The graphics are on par with the first game and other PS2 games that had been released at this point. The sound effects are fine as well and the voice acting is excellent as far as voice acting in video games is concerned.
Well, that concludes the good, now with the rage inducing bad. One of the things that is very important in a first and/or third person shooting game is precise control. I am one of those fools who likes to take the auto aim off for added challenge and will only resort to using it under extreme situations, like unnecessarily difficult gameplay with crappy aiming. The aiming was not smooth, but more choppy causing the aiming reticule to move further than you intended. I tried adjusted the sensitivity, but it only made things worse. This is unacceptable when you are trying to make a precise shot. Instead you are reduced to aiming close to where you want to hit and spray the area with bullets.
Also, the amount of ammo you have to pump into your enemies seemed to be on the much side. For some reason, I could take a creature down with 6 shots from a .45, but I would have to empty an entire 60 round clip into the same creature with the grease gun. I never understood why in video games, it takes much more ammo from a fully automatic weapon to kill someone than it does from a pistol.
Along with these gameplay handicaps, the difficulty can be downright unreasonable. When you are forced to kill wave after wave of enemies you can't aim at or have to empty all you ammo into and not have any left for the next wave, things can get to where you may need to be on blood pressure medication. Points of particular frustration are the Drowning Pool and the final battle. Oh, and to make things just that much worse, the camera sucks.
There are a few things I like to pride myself when playing a video game. I like to manually aim, not resort to reading guides, and not use any cheats like God mode or replenish health or ammo. In the case of this game, I broke all those rules and I feel like less of a man because so. Even when I broke said rules, I still had my work cut out for me. When I finally watched the final cinematic and watched the credits roll, I opened my PS2, took The Suffering: The Ties That Bind disc out and put it back in its case, and promptly banished it to my gaming no man's land where it shall never be played again.
Review ID: 10000000013914920

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