
A ho-hum game that could have been better...
1 of 1 people found this review helpful.
Professional wrestling is a sport that hasn't always gotten a lot of respect in the video game community. Most classic wrestling titles were just glorified beat-'em-ups, with limited control schemes and little to distinguish one wrestler from another. In Japan, where wrestling is the national pastime, games featured intricate controls and detailed create-a-wrestler modes even back then, such as the Super Fire Pro series which remains popular to this day. American wrestling fans had to wait until WWF No Mercy on the N64 and the Smackdown series on the Playstation to get good games with depth and replay value, and the SvR series has offered new features each year even if some of them weren't as warmly received. Sadly, TNA Impact is a step backwards, which is even more sad due to the potential it had to be a great first offering for a non-WWE product.
First off, the good... The graphics are top notch for the PS2, and minus a few animation glitches the moves are smooth and slick. Most of the controls are very simplistic but also feature a fairly smooth and simple reversal system that flows nicely into counter moves. The cutscenes are amusing and feature voice acting (by Low-Ki no less) for the main character.
Now for the not-so-good... there are very few moves per character adn few situations to execute moves, and the controls that are not so simplistic are almost counter-intuitive. Using finishers is similarly dull and boring, and there don't seem to be any top-rope finishers, or any moves other than "standing facing front". Although a good portion of the TNA roster is present, you unlock more by competing in a large number of pointless cookie-cutter gauntlet matches, which initially only unlocks some crappy fictional jobbers. The six-sided ring is a novelty that tends to make running and top-rope moves more difficult than they should be, and the lack of any formal rules means that weapons are always in play and every match essentially goes the same way.
The biggest flaw in the game however, is the create-a-wrestler mode. Or perhaps I should say, the lack of one, since it was apparently decided at the last minute to remove it from the PS2 version and only leave it for the Xbox 360 and PS3. Of course, they didn't bother to even change the dialogue in the story mode where you are introduced to your locker room where you can "change your appearance", leading to much confusion.
Overall, the gameplay is lackluster without being completely awful, and if the engine were to be polished up and more slots for moves added, it could turn into a decent wrestling franchise. The reversal system is actually very good, but the capacity for finishers in other positions is sorely needed. The game really feels as though it was rushed. The character models are good, the music is spot on, and the shortened ring entrances and quicker load times are definitely a plus. However, the glitches in walking and running animation, the unenthusiastic AI, and the lack of a create-a-wrestler mode make the story mode an exercise in drudgery to sit through. If you can find this in a discount bin around the $5 mark, it's still worth playing a few times against your friends if only to get all the cool moves missing from Smackdown vs. Raw and get inspiration for making the TNA guys in it.
Rating: 3/10, with an honorable mention for the reversals
Review ID: 10000000012975136

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