 Amazing Title 40 of 49 people found this review helpful.
I have this game preordered and the main reason I did that was because of my experience playing it. When I was at Gamestop, I decided to give the game a whirl and see whether it was worth preordering or not. The beginning of the game, for lack of a better word, is very wordy. You can actually skip over the words though-- in my opinion. Since I already knew the story, I skipped over the words and went straight to the gameplay. And I have to say that this game blew me away. It is just like the old 2-D Mario except it is for our generation. People will ask you years from now where you were when this game came out because it is another Mario platformer. A game like this hasn't been around since the 80s and 90s. I think that you would completely enjoy just the 2-D aspect of it but you can actually get the 3-D aspect by acquiring the ability from a character. The 3-D isn't nearly as impressive as the 2-D, but combining the 2 was genious. I found myself not wanting to quit playing, however, I had to quit somewhere because I was in the middle of Gamestop. I managed to pull myself away from it and now I am eager to get my hands on it tomorrow. The demo really made me like it 10 times more so don't take everything from me. Go out and buy this game! I highly reccommend it because it is one of the best if not the best Wii game out there right now. The gameplay was smooth like the old Mario platforming that amazingly, after all these years, is still very popular. The graphics were great in 2-D and spectacular for a Mario game. I have to say that it killed my love for the graphics of Mario Kart: Double Dash. That being said, it is a Wii game after all. I think that it fits the Wii system well and if it were out on Gamecube, I don't think it would be as great as it is now. Waiting to put it on the Wii was a bold move, but it paid off. Although I am a hardcore Paper Mario fan and loved the separate battle sequences and advanced RPG, this is actually the best game in the series. I actually kind of hope they make another one of these for the Wii. Maybe... Super Paper Mario 2??
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Gameplay - 8 - The way the game's played has changed drastically since the previous two installments. The game plays a lot more like a Mario game instead of a role playing game which may disappoint some, but I thought it was an interesting idea. There are some still some RPG aspects in this game such as leveling up by scoring a certain number of points. Some of the other new elements include the ability to switch from 2D to 3D which allows a lot more exploration and is one of the major abilities you will use throughout the game. You will also get creatures known as Pixls that will aid you on your journey. Their abilities range from grabbing objects, to shrinking you to the size of a dot. In addition to the pixls, some of Mario's friends (and enemies) will join him on his journey, all of which with an unique ability. At one point or another, you will need to use your abilities you've earned to progress further into the game. One thing I thought that would have been better is to be able to flip 2D/3D with all the characters because it's used so frequently and constantly changing between members can be quite a hassle sometimes. It can also be difficult to judge certain jumps while in 3D. As, for length, the game contains 8 Chapters, all of which comprise of 4 sections. So as you can imagine, the game can last you quite a while. Each section of the game is vastly different, so the action never gets old. One complaint I do have though is the things the game makes you do sometimes. A few of the tasks can be boring and tedious and make you simply want to move on to the next part, fortunately these sort of errands are not too frequent in the game. I also thought the game could have been a little bit more challenging, although it does noticeably increase between chapter 3 or 4. Graphics - 8 - The graphics are once again presented in a paper style which has always been one of the main attractions of the series. The environments are pretty much different for each chapter, and some of the chapters are designed after stages from the original Super Mario games which I really liked. The graphics don't show any drop in quality in 3D either and does a good job representing both "dimensions". The bosses are also quite detailed and some even take up the whole screen! There's sure to be at least one thing that will visually impress you about this game. Sound - 8 - I found no problems with the music. There are many varied tracks used throughout the game, all of which are well suited to the situation. There are also some familiar tunes but in the game for nostalgic purposes as well. You also have your traditional Mario sounds effects, all of which fit nicely. If you look around enough, you'll even find a way to get the retro Mario sound effects which was a cool idea. Control - 10 - The controls are simple and easy! You hold the Wii Remote sideways, much like the NES controller. Aside from the menus and such, the game is controlled much like the original Super Mario games. You can also point the Wii Remote at the screen to get information on enemies or find hidden passages. Final Verdict - 8 - So if you're really into RPGs and/or classic Super Mario games, Super Paper Mario is a highly recommended game to pick up. Even if the game doesn't follow the same RPG formula that's been used for the past two games, it still doesn't fail to impress.
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