| Product Information | For years now the adventure genre has been a stagnant place, overwhelmingly dominated by two styles. At one end you have the descendants of Myst, tours through rendered locales filled with mysterious gadgets and artifacts that you must learn to operate. At the other end you have the heirs of King's Quest, defined by sprite-based animation and inventory-based puzzles. It's a rare occasion when something innovative comes along, and games that do break from the formula - The Last Express, Bioforge - are all but overlooked by the general public. In this environment, Starship Titanic occupies a unique place. It isn't particularly innovative, but neither is it a Myst or a King's Quest clone. Instead, it draws upon storytelling and puzzle-solving styles that originated in the text adventures of old, and is a somewhat refreshing game as a result. The text-adventure feeling makes logical sense. One of the creative forces behind Starship Titanic (science fiction humorist Douglas Adams) developed two su
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