
Nocturne: Pokemon Gone to Hell, but in a Good Way
Review created: 04/08/07(updated 04/08/07)
2 of 2 people found this review helpful.
Somthing that you do in just about every RPG is save the world. Not here. In the first half hour, the earth is destroyed. Instead, by being in the right place at the right time you happen to be in the one location that humans could survive in during this catastrophe brought on by rival cults. Yet through some outside force you awake after this happened as a demon, and the world as you know it is changed as it seems that humans are replaced by demons. And this is only the first half hour.
The story in this game is an interesting one. As you play through you meet with several factions that are trying to control this new demon world. You as a new demon and one of the few survivers of the catastrophe are trying to survive in this world. And to do that you have to recruit demons along the way. Whats nice is there are several ending based on the philosophical decisons you make at some points with statments you choose.
The graphics in this game are excellent. The cell shaded but dark look of the game is nothing short of eyecatching. Environments seem a little bland at times, but the character and monster designs more then make up for it. In fact there is a wide range of monsters from cute, to awsome, even grotesque and outright strange. Yet it all works. Though there are times where character movments, epecially in battle seems a little rigid.
The sound in this game is good. The music is decent and always seems to fit the situation. Also some of the sound effects are nice too. For some some reason to me anyway some of the sounds seem a little muted or somthing. Also there is a generous amount of dialog at times yet there is no voice acting at all.
Where Nocturne really shines is in gameplay. Nnearly all monsters in this game have some sort of elemental alignment that they are strong and weak agaisnt. In fact, most of the gameplay revolves around this and will punish you if you do not pay attention to this. If you hit an enemy monster with the element they are weak against, you get an extra "half turn" if you will during your party's battle phase. However, if you hit your opponante with the element they are strong against, they even might be healed and you will lose a turn during your battle phase. You opponants during their battle phase has these benifits/problems as well. In other words, keeping yoour party of 4 elemently balnaced is practically a must. Another area that is innovative is the fact that with your character, you can change his stats and elemental alignment by ingesting demonic parasites. Depending which one you have equiped you can learn different attacks. However, one of the gamplay's few draw backs is that you can only stock a limited number of abilities through characters. When each character learns the abilities it is limted with, to learn new ones you have to erase old ones. And with the main character you are going to do this a lot and will groan over it. The other twist in gameplay is to form your party you are going to have to recruit the demons that you fight. Instead of attacking a demon, you have the option of talking to it. To convinve it to join you will have to do what it ask from giving it money, an item, and even answering a philisophical question. IF you do what they ask they may join you, though some will run away with the stuff you gave them. In fact in battle some monsters may beg for there lives and might even give you somthign if you spare them.
If you want a great RPG, this is the way to go
Review ID: 10000000003355723

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