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S.T.A.L.K.E.R.: Shadow of Chernobyl (PC Games, 2007) 
S.T.A.L.K.E.R.: Shadow of Chernobyl  (PC Games, 2007)

 
S.T.A.L.K.E.R.: Shadow of Chernobyl  (PC Games, 2007)

Platform: PC Games
Publisher: THQ, Inc.
Release Date: Mar 2007
Rating: Mature, Rating Pending
Genre: First-Person, Shooter
UPC: 752919491645
Product ID: EPID6484486
Description: First-person shooter, set in the near future, shortly after another disaster in Chernobyl. The authorities surround the area with the Russian equivalent of the U.S. National Guard, and they begin to hear weird screams and rumblings comin...
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Description
First-person shooter, set in the near future, shortly after another disaster in Chernobyl. The authorities surround the area with the Russian equivalent of the U.S. National Guard, and they begin to hear weird screams and rumblings coming from within. After a while, though, most of them are returned to earlier posts. Curiosity also gets the better of some people, so they sneak into the 30-kilometer area to do some good old-fashioned investigating. These people are called Stalkers, and they report back to the authorities with their findings. Combining FPS, adventure, and survival horror genres with on-foot and vehicular action, STALKER features more than 100 NPCs, a large arsenal, and a slew of multiplayer modes.

Special Features
  • Gigantic game world of the Zone of 30 square kilometers
  • Free non-linear exploration with vast outdoor and indoor areas
  • Constantly changing world of the zone and unique life simulation system
  • Unique types of weapons and enemy impact: gravitational weapons, psychotropic weapons, telekinesis, telepathy, taking under control
  • About 30 types of weapons with weapon upgrades - optics or barrel-attached grenade launcher for your rifle to make it a super gun
  • Strong non-linear story line with over 8 completely different endings
  • Original creatures and their abilities: group intellect, telepathy, telekinesis with realistic communication with any sapient character
  • Realistic ai and life simulation of game creatures and characters
  • Trade of weapons, artifacts, equipment and control of vehicles
  • Mind blowing graphics and weather effects powered by x-ray engine
  • Endless replay-ability owing to unique life simulation system.

    Warnings
    Blood and Gore, Intense Violence, Strong language, Use of Alcohol

    Details
    Players:1-32
    Controller:Keyboard, Mouse
    Memory Card:n (0)

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      Top Reviews
        S.T.A.L.K.E.R. Has Finally Arrived !!
      Review created: 04/05/07
      9 of 13 people found this review helpful.

      It's been six years in the making, has seen the development scissors leave parts of the original plan on the cutting room floor, but has it been worth the wait? Or does S.T.A.L.K.E.R. suck? Well, the answer to the latter question is 'no', however there are chinks in the S.T.A.L.K.E.R. armour...

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      In case you're new to the S.T.A.L.K.E.R. party, the game begins in a hole underground where, referred to as the 'Marked One', the amnesia-suffering lead character - i.e. you - wakes up knowing only one thing - for reasons yet to be revealed, you want a guy named Strelok dead. Initially, you're given main-mission stuff and side missions (which are generally a bit rubbish) by a trader, who works from the hole.

      What then follows is a plot that takes you, scavenger of the irradiated wasteland surrounding Chernobyl after the meltdown of the nuclear power station, into horror, action and exploration and ultimately to the mystery that lies at the heart of the Zone.

      Anyone who's tracked S.T.A.L.K.E.R. will know it's been billed as a survival-horror-FPS-RPG. It's primarily a first-person shooter although one that more rewards careful exploration, patience and a cautious approach. But that isn't to say combat isn't gratifying. Oh no.


      Not only has GSC provided a solid array of firepower that should be enough to keep gun fetishists happy, but human enemy AI - at its best - can create intense firefights as it ducks behind cover and attempts to outflank your position. At its worst, well, it's bad. Interestingly, other humans make up the majority of the opposition but when the game does decide to chuck a really nasty monster your way or other terror, it's a memorable moment.

      And with its inventory system and RPG elements that include employing Zone artefacts to alter stats, it continues to remind us of Deus Ex. But with more shooting. Plus the need to scrounge weapons, ammo, food, anti-radiation drugs and such from the environment for survival's sake, natch. The majority of the survival element slots in well, but the need to eat feels a little superfluous.

      Sadly, one of S.T.A.L.K.E.R.'s key stumbles is where the main storyline struggles to assert itself, and characterisation leaves a lot to be desired - and if you're attention strays it's not impossible to lose track of your position in the main-mission chain. It doesn't help either that you're not provided full, detailed information about your PDA - features of which include a Zone map and a mission log - and on-screen 'radar'. Too much you're left to your own devices to try and determine what means what regards the interface.

      As criminally negligent and annoying as that is, though, it simply can't detract from the game's setting. It is, in a word, fantastic, even if the world isn't completely free-roaming (a la Oblivion) but instead is broken down into chunks - which are sizeable - with loading zones in between.


      In fact, it could be argued that the Zone is the real star of the piece, GSC creating a brilliant environment to which our hats are doffed. Littered with a variety of anomalies which can cause the unwary to explode and other delightful stuff, mutant doggies, deserted buildings, weather effects, real-time day/night cycles etc. It creates a deliciously unique atmosphere.

      I can go into more details, but I'm running out of characters. The graphics, design & overall gameplay that took 6yrs to make is not going to blow you away, but it's fun.


      Review ID: 10000000003323807
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