• Home >
  • Buy >
  • mac quartz >
  • Quartz 2D Graphics For Mac OS X Developers by R. Scott Thompson (2006, Package)

buy(1,035,172)99.7%
Brand New
$35.10
Free shipping
Save 36%*
*Learn more
Quartz 2D Graphics For Mac OS X Developers by R. Scott Thompson (2006, Package) 
Quartz 2D Graphics For Mac OS X Developers by R. Scott Thompson (2006, Package)

 
Quartz 2D Graphics For Mac OS X Developers by R. Scott Thompson (2006, Package)

Author: R. Scott Thompson
Publisher: Addison-Wesley
Publication Date: 2006-03-31
Language: English
Format: Other
ISBN-10: 0321336631
ISBN-13: 9780321336637
Product ID: EPID50233719
Portions of this page Copyright 1995 - 2009 Muze Inc. All rights reserved.
Preferences
Distance
Please enter valid zipcode.
Please select a valid popular city.
Please enter valid zipcode or select a valid popular city.
Within miles of ZIP
Details
Publication Date:2006-03-31

Size
Length:330 pages
Height:9.0 in
Width:6.8 in
Thickness:0.8 in
Weight:18.9 oz

Publisher's Note
A Hands-On Guide and Introduction to Quartz 2D

On Mac OS X, Macintosh developers depend on the graphics and imaging frameworks of the Core Graphics system to implement multimedia features in their applications. With Core Graphics Apple has answered the increasing demands of graphics developers with a powerful collection of tools, including Quartz 2D and Core Image. Quartz 2D is a modern drawing API with a powerful imaging model. Beginning with Mac OS X 10.4, Tiger, Quartz 2D replaces the QuickDraw® graphics library in legacy applications and provides the functionality developers need to take advantage of the latest hardware.

Quartz 2D Graphics for Mac OS X® Developers is a hands-on guide and introduction to Quartz 2D. Differences between the interfaces and features of QuickDraw and Quartz 2D are making the switch challenging for developers. Through in-depth practical coverage, Mac developer and consultant Scott Thompson leads you smoothly through the transition and sets you on the path to developing cutting edge graphics in Core Image.

Through this invaluable guide, you will learn how to

  • Forge connections between Quartz 2D and graphics devices using CGContexts
  • Simplify the drawing process using transformations
  • Draw line art using path-drawing operations on Bezier paths
  • Use pixel data to create images
  • Import and export images from Quartz 2D with Image I/O and QuickTime
  • Generate text and implement special text effects
  • Draw in offscreen environments, such as CGLayers and offscreen bitmaps
  • Create shadings and patterns
  • Create PDFs from Quartz 2D drawings or import PDFs into your drawings

If you depend on QuickDraw for your graphics needs, or are interested in a system that pushes the envelope in computer graphics, now is the time to make the switch to Core Graphics (Quartz 2D, Core Image). This is the book that walks you through that change-step-by-step!

The companion CD-ROM contains projects and source code covered in this book so you can run each sample. The samples demonstrate how to call Quartz 2D from both Carbon and Cocoa applications as well as from Mac OS X's Python scripting interface.



See an error? Submit a change request

    About eBay | Announcements | Security Center | Resolution Center | eBay Toolbar | Policies | Government Relations | Site Map | Help
    Copyright © 1995-2009 eBay Inc. All Rights Reserved. Designated trademarks and brands are the property of their respective owners. Use of this Web site constitutes acceptance of the eBay User Agreement and Privacy Policy.
    eBay official time

    Error
    We're sorry, but there's been an error.
    Please try again.