
Gotta Catch Them All!
4 of 4 people found this review helpful.
As the sun rises over the Sinnoh Region, children are leaving their homes by the hundreds. They aren't attending school, nor are they running away from tough family situations and domestic abuse. In fact, their parents are waving goodbye from their doorsteps, secretly wiping tears from their eyes and hiding their emotions. They know that they may never see their sons or daughters for months, years, or ever again. Yet they allow the children roam free across the land, exploring every dank cave, wandering through the bustling streets of distant cities, and hopefully learning about life. These kids, many of whom have yet to reach their teens, are starting a coming-of-age journey of a lifetime. They are ambitious, naive, and idealistic. As these eager children sprint merrily out of the humble villages and venture into world, they never suspect the hardships they will face as they fulfill their quest to become Pokemon Masters.
Wait a minute. Why are a bunch of ten-year-olds allowed to ditch their families and put their put their futures on hold? After reaching a certain age, adolescents are obligated to undertake a journey that will supposedly define their place in the world. Forget about an education and getting a summer job; for these kids, their only goal is to become the greatest champions the world has ever known. In order to meet that goal, the kids will have to capture a bunch of animals called Pokemon. Using a bit of high-tech devices and a little bit of luck, they'll be able to snag one of the critters, train them into fighting beasts, then sic them on any other trainers stupid enough to challenge them. Rinse and repeat a few hundred times, and your character will amass an army of these fearsome pocket monsters, wield enough power to smite even the strongest trainers in the land, and become the champion of Sinnoh.
That's assuming, of course, that you can even catch one of the little monsters to add to your team. After obtaining your first Pokemon as a freebie, you'll have to venture forth into the untamed wilds, searching for a prospective target. After a brief flash of light and an onslaught of pulse-pounding music, a feral Pokemon will let out a guttural snarl and attack you. Instead of running away like a little wimp, you summon your loyal pet and command it to attack. After your Pokemon ravages its prey with a flurry of turn-based attacks and whittles its health to the breaking point, you can snatch a PokeBall out of your backpack and fling it toward the enemy. Should the target be weakened enough, it'll succumb to the ball's powers and get crammed within it. Congrats, you've just snagged one of the 480+ Pokemon species in the game! With a new monster enslaved and ready to do your bidding, your six-member team will eventually grow into an empire more formidable than anything ever seen. Indeed, those pathetic Pokemon Gym Leaders (aka wannabe bosses in disguise) won't know what hit them.
Oh, if only it were so easy. While much of this will sound familiar to the veterans of the original Pokemon Red and Blue games, things have changed since the series' humble beginnings. Upon receiving experience points and leveling up enough, your Pokemon will be granted access to a slew of different elementally based moves. See that little monkey with a flames flickering off its ass? It'll eventually evolve into a super-powered primate that can roast his enemies in a hail of firebombs or pound it into submission with a bunch of fighting maneuve
Review ID: 10000000003509502

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