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Painkiller (PC Games, 2004) 
Painkiller  (PC Games, 2004)

 
Painkiller  (PC Games, 2004)

Platform: PC Games
Publisher: DreamCatcher Interactive
Release Date: Apr 2004
Rating: Mature
Genre: First-Person, Shooter
Product ID: EPID6483536
Description: First-person shooter featuring a horror setting brought to life by a powerful graphics engine and some of the nastiest level bosses ever seen. The main character is stranded in a place between Heaven and Hell -- the time of judgment is a...
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Description
First-person shooter featuring a horror setting brought to life by a powerful graphics engine and some of the nastiest level bosses ever seen. The main character is stranded in a place between Heaven and Hell -- the time of judgment is at hand. As a pawn in an unholy war, players battle hordes of monsters while collecting souls. For every 100 souls he can morph into a powerful possessed creature. Played across more than 20 completely different levels, the game is powered by the proprietary 3D "PAIN Engine" and the Havok 2.0 physics engine, allowing for interactive environments and rag-doll physics.

Special Features
  • Intense gameplay: The player will be constantly outnumbered, fighting against seemingly insurmountable odds.
  • Next-generation graphics: The game uses the proprietary 3D "PAIN Engine" capable of pumping out 100X the polygons of some of the latest shooters, while adding increased texture quality and the latest lighting and shadowing techniques.
  • Lasting replay value: Painkiller features a standard single player campaign, with
    additional modes to encourage replay. The game also features full multiplayer support.
  • Combo weapons: All weapons come in pairs, with a primary and secondary fire.
  • Morphing: Your unholy pact gives you the power to morph into a powerful possessed creature with every 100 souls collected.
  • Monster AI: Advanced AI coding will simulate group behaviours. Monsters don't spawn onto the map, they patrol. They are constantly aware of the player, and will coordinate their attacks by retreating, regrouping and counterattacking.
  • Physics Engine: Painkiller employs the Havok 2.0 physics engine, allowing for inverse kinematics ("rag-doll physics") and deformable, interactive environments

    Details
    Players:1-32
    Memory Card:n (0)

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