
OddWorld:Abe's Exoddus (A Virtually Good Game for Play)
1 of 1 people found this review helpful.
The mild-mannered hero of Abe's Exoddus is Abe, he's weathered some hard times. Of course, unless you played through his first game, you have no idea just how hard he has had it. Anyway, Abe's veteran players will have a pretty good feel of what is at stake. After all, the sequel to Abe's Oddysee closely follows the first games challenging stages with a combination of action adventure and puzzle solving, though it throws in plenty of tough, new bad guys and situations. Like the first game, the result feels almost scientific in its demand for an ideal proportion of dexterity and mind power, it's virtually guaranteed to frustrate for short stretches at a time. Abe's Exoddus is a worthy part two to a cleverly situated game,and is difficult enough, and equally challenging and rewarding.
At first glance, Abe's Exoddus appears identical to the first game,Abe's enemies are brilliantly conceived, and somehow manage to be both menacing and comical at the same time. His old enemies are back, such as the mean spirited machine gun holding Sligs and the spider like Paramites. The most dangerous of these include flying Sligs, with propellers for rear ends and an aboundance supply of grenades, and the Fleeches that can swallow Abe whole with the flick of a tongue. All of these, Abe himself included, are smoothly animated and very life-like.They all appear a little too pixelated when set against the high-resolution backgrounds.Certain areas look too busy or too cluttered.
Still, if you're observant, you'll quickly get a good sense of how to get through any given area. Unfortunately, the same can't be said for Abe's fellow Mudokons, which are imprisoned by the wicked Glukkons and forced into hard labor in their brewery. Many of Abe's friends in Exoddus have been brutally blinded; you'll need to guide them to safety with your voice, by telling them to stop and go as necessary. Having to see for the blind is just one of many different puzzle elements in Abe's Exoddus. In fact, there's a lot of talking to be done throughout the game. You'll need to talk down angry or depressed Mudokons. Abe can mind control just about anything, so long as one of those pesky head zapping devices isn't around to keep him from trying.Abe can even assume control of his own explosive flatulence, and he'll need to use this technique to detonate mines or other hazards from afar. Once you mind-control one, you can make a Slig open voice-recognition doors with the proper series of curses and chortles. And if you manage to get into the head of one of the square shouldered, ill tempered Glukkons, you can coerce any Sligs in the area to follow your every command, in layman's terms you can assume to be one of them.
Sometimes you will have to just run like your virtual life depended on it,because it does. Situations like these present little or no room for error, you'll witness poor Abe die death after brutal death over and over because of your lousy human reflexes. Fortunately, unlike in Abe's Oddyse in Exoddus you can save anywhere, anytime and after your inevitable demise you'll start off right there.In conclusion, even though the individual puzzles in Exoddus are more difficult or complicated than in the first game, because you needn't start each sequence from the very beginning the game ends up feeling more challenging yet less frustrating. So,good luck and I hope you like it as much as I do?
Review ID: 10000000012304586

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