
The best portable Game system Ever!!
3 of 4 people found this review helpful.
Folks, I'm actually who Nintendo meant to sell the Micro to. Who am I? A PORTABLE gamer. Nintendo came to the calling for true portable gamers. Years ago, I had a 16-bit Atari Lynx for my portable gaming. The Lynx was cool, but HUGE. NOT for the pocket. In fact, it's so big, you need a case almost the size of a laptop to carry the Lynx, extra games and a few accessories. Plus, it needed six AA batteries which only lasted for four hours!
Now, you are probably wondering why I just didn't go out and get a Gameboy back then. For those that don't remember; the Gameboy of the past had a SMALLER screen than the Micro, wasn't even color, and didn't light up at all. I couldn't play it, or for that matter. . . see the screen without getting a headache. The Lynx on the other hand, while a huge system, had a color, backlit screen which was awsome back then. There were other systems like the Sega GameGear but were also huge in size and very expensive. I stuck it out with my Lynx for years until I got tired of carrying it around.
Years went by with me waiting for a great portable gaming system to come out. Then Nintendo released the 32-bit Gameboy Advance in 2001. I was ecstatic and raced down to my local Target to take a look. Talk about DISAPPOINTED!! The screen didn't light up. The one and only deal breaker for me.
Then in 2003 the Gameboy Advance SP was released. I was "beside myself." A friend thought I was having a heart attack. The big "N" finally released a Gameboy with a light up screen. But I was disappointed when I discovered that the SP didn't have a backlit screen, but a weird "front light" built inside. I bought it anyway thinking I could work around this. Unfortunatly, I soon discovered that the lighting sceme wasn't my big conern. The controls are too close together. You'll get sore wrists after a short gameplay.
Then, Sony caught me off guard with the announcment of the PSP. I once again raced down to check it out. Overall, I was impressed. . .but it was too much of a flashback of the Atari Lynx; cool system, but too big for the pocket. Plus, Sony had to mess it up with the whole "UMD" format crap; just another Beta vs. VHS all over again.
Then, finally, the Micro was released. I was one of the first to grab it and have never let go. For those that are worried that it is too small to play. . . just try one. Not only is it designed to play with either small or big hands, the screen is brilliant and clear. It has 5 brightness settings, different faceplates, and is built to last. The casing is actually a metal/plastic combination. The "start" and "select" buttons serve two purposes: besides being what they are, they also serve as a battery indicator. The buttons are backlit (a first on ANY gaming console) and light up blue (full charge) and red (needs charge). The Micro was not intended to replace the SP which is why it only plays Gameboy Advance games and not the older games. Being made for us older gamers it's a dream come true at work. Most people think it's a cell phone. . . including my supervisor. :)
IMPORTANT!! If you are considering a Micro for yourself or for a gift. . .don't wait any longer. The Micro is a limited release. It is simply the "iPod Nano" of Gameboys and was released from November of '05 to November of '06. Also, remember that the "silver" and "black" colors refer to the body NOT the faceplate. Unfortunatly, folks are selling them here on eBay not knowing this
Review ID: 10000000004709122

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