 Great Game... NFS Carbon 8 of 14 people found this review helpful.
After rebooting the franchise with Need for Speed Underground, EA has continued to produce some solid street racers under the Need for Speed banner. Last year's Need for Speed Most Wanted, which featured hilariously over-the-top live-action cutscenes and seriously tense police pursuits, proved to be a high watermark for the franchise. Now it's being followed up by Need for Speed Carbon, which downplays the role of the police chases, introduces some simple team-racing mechanics, and occasionally takes the action off the city streets and into the outlying canyons. The new gameplay doesn't always improve the experience, but the racing can still be quite intense and still has a pronounced sense of style. Carbon continues the story where Most Wanted left off. For those just tuning in, Most Wanted ended with you recovering your stolen car and bailing out of the city of Rockport while the overzealous, anti-street-racing Sgt. Cross continued his pursuit. At the start of Carbon, you're making your way to Palmont City when Cross, now a bounty hunter, catches up with you and totals your car during the chase. Before he can collect his bounty on you, though, your old friend Darius steps in and pays off Cross. You are then put to work, taking over the turf of the other rival street-racing crews in Palmont City. It seems that you've got a history in this town that predates the events in Most Wanted. And during the course of the game, you'll learn more about that fateful night you skipped town. Different characters will give their takes on the night you supposedly ran off with a big red duffle bag full of cash. And by the end of the game, you'll not only find out what really happened, but you'll have taken over all of the street-racing territory in Palmont City. Outside of the actual gameplay, one of the more endearing aspects of Most Wanted was the way it used live actors in CG environments for its story sequences. These sequences invariably featured plenty of actor/model types, trying a little too hard to talk tough and failing spectacularly at it. The technique remains the same in Carbon, though there are more story sequences now and a slightly more self-aware tone. The heavy use of flashbacks is an interesting idea, but the story ends up being kind of muddled. And none of the villains come off as particularly menacing. Although it's hard to really qualify any of it as sincerely good, it's just over-the-top enough that folks who enjoy stuff like The Fast and the Furious, ironically or otherwise, should get some enjoyment out of it. Most Wanted had you racing to raise your visibility with the police and take on the most notorious street racers in Rockport. In Carbon, it's all about turf. Palmont City is divided into four major territories, each of which is predominantly controlled by a different street-racing crew. Each territory is then further divided into zones, and within each zone, you'll find starting points for a variety of different race events. Winning at least two events in a zone will put it under your control. And once you've taken over all the zones in a given territory, you can take on the head of that crew. As you continue to extend your reach across Palmont City, rival crews will come back and try to retake territory the same way you took it from them, forcing you to accept their challenge if you want to maintain control. Having to go back and rerace events that you've already won is kind of a pain, but the open-world structure is n
Review ID: 10000000002387360  Thank you for voting. If your vote meets our guidelines, it will be posted within 24 hours. You cannot vote on the helpfulness of a review you wrote. Your request cannot be processed at this time. Please try again later.   This is not as real as I thought 6 of 10 people found this review helpful.
Another Need For Speed game whoop dee doo.Excuse my language but that's all you're going to get out of me with this game.This game is great. . .yeah right not on this system anyways.The driving feels very unreal,it's more like playing one of those v tech games for kids and just stare at the screen hoping for some real action.The control buttons are way to complicated for this system for example,to actually use the nitrous I had to press up on the directional pad.For my E-brake I had to press left on the directional pad.Gee whiz,and to just use my normal brakes I had to stretch my thumb over button 2 while still holding button 1 for gas.Ha give this to a kid?Yeah right,he'll be swerving out of control trying to figure out how to use this fancy Wiimote.If you're looking for a racing game more realistic this is not it.You'll be so frustrated with the control of the game and how clunky the button functions are.The graphics aren't that bad looking.I wouldn't know if they were trying to make the people look like real people,or still animated.Oh well,guess I'll never know.Please do yourself a favor and wait until they make a pure street racing game for this system only,or else your going to slap yourself trying to figure out the new way of racing and never winning.
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