
A long-time MK Fan's dream game.....
2 of 2 people found this review helpful.
Why I bought it:
I bought this game for a number of reasons. First. I am a long-timie fan of the Mortal Kombat(MK) series, and this game has virtually every charactor that has ever been in an MK game. Secondly, this game also has a feature called Kreate-a-Fighter that lets you make your own MK Kombatant. That feature is worth the price of the game by itself, IMO. Third, MK:A is supposed to be the last installment of MK on xbox/ps2, and as a fan of the previous games, I just had to have it.
What I liked most about it:
Aside from the things mentioned above, the game also features a Kreate-a-Fatality, in which you can literally make up your own fatalities on the fly. Midway decided to scrap the old '1 fatality per character' deal and came up with this setup instead. It lets you string together combinations of moves, and you end this string of moves with a finishing move. The system works very well and is one of my favorite parts of MK:A. There's also the re-vamped Konquest mode, which is kind of a blend of the mode from MK:Deception and the game MK:Shoalin Monks. This mode sets up the story behind MK:A and re-introduces you to many of the charactors in the game. It is not only a fun mode to play, but it also lets you earn alot of koins, which let you unlock things from the krypt like charactor costumes, productioni videos and such...even charactors themselves. All in all, Konquest is a fun mode to play, and it does a good job of tying everything together for this game.
What I dislike about it:
While I loved this game dearly, I do have a few dislikes about it. First, I would have liked to have seen more options in the Kreate-a-Fighter mode. I would like to have seen EVERY MOVE IN THE GAME available for use in this mode. This is especially true with some of the special moves, as the selection of moves is somewhat limited in places. This is also true of the weapons selection. I also don't like that you can only have 1 created fighter per profile that you have. This is a bit of a hassle when you're playing MK:A with your buddies and everyone has their own created fighter, because of all the time spent loading profiles and whatnot. It is not a game-killer by any means, but it is something that should be looked at for the next MK.
One other thing I dislike about the game probably has more to do with Microsoft than with MK:A or Midway themselves. When I bought this game back around the 1st of November, I did so expecting that it would someday be made backwards compatible(BC) with the xbox 360. I was expecting this BC update to come sometime in November, and here it is December 5th, and the BC update still hasn't come yet, which means I STILL can't play this wonderful game on my xbox 360. Now fortunately for me, I kept my old xbox when I got my 360, so I am still able to enjoy the game. Unfortunately, many others got rid of their xbox's when they get their 360s, and because of this, there are many, many people who cannot enjoy this game as of yet. Every piece of information that I've come across says that this game WILL be made BC with the next update. The problem is that no one seems to know when that next update will hit. I know that I, for one, will be darn glad when it finally does hit.
dee11475
Review ID: 10000000002455079

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