
Didn’t Mother Say Not to Play Near the Edge?
1 of 2 people found this review helpful.
My review in four words: GROUNDBREAKING CONCEPT; FRUSTRATING GAMEPLAY. The magazine reviewers lied! They raved about this game being revolutionary and fun to play. Well, that’s only half true; Mirror’s Edge is revolutionary, but it is not fun to play.
The #1 item I hate about Mirror’s Edge is that your character, Faith, has absolutely no self-preservation instincts. Faith will walk off buildings without hesitation; she’s falling to her death before you even know what you did wrong. The game is merciless that way. I mean, if DICE and EA programmed the character to attempt to grab something (a basic human reflex when facing certain death), I could get behind this life-at-100-feet-above-the-ground concept. However, they did not. They just gave us the village idiot in cool running shoes on a highrise. Faith’s inability to survive in her environment is truly “groundbreaking.”
#2 Annoyance: Controller movements require too much precision. For example, unless the HUD dot is directly on the red bar you are jumping to, Faith will not grab it. Never mind that the red item is only 6 inches from her face; if the HUD dot is not exactly on the bar, pipe, or zip line, Faith chooses plummeting to her death over survival. After 20 times attempting to navigate the same tricky section, this aspect of gameplay becomes ridiculously tedious. EA and DICE killed the replay value of this game by requiring such precise placement.
#3 Annoyance: Faith lacks a sense of direction when people hit or shoot at her. “Duh, where are the bullets coming from? All I see is red. “ The HUD is not helpful here. Again, when being shot or punched in the head, attempting to recognize where the blow is coming from is a basic human instinct. The direction of the attack should be displayed on the screen, but it is not. Strike three for EA and DICE.
#4 Reason to Throw Mirror’s Edge Out the Window: The Useless “Hint” Helper. Ah, yes, the supposed “hint” helper button… When I have been stuck on a particularly puzzling section, the hint button shows me something I already know. For example, on Level 8, the crazy scaffolding room, I was stuck between the third and fourth floors. I pressed the hint key to see the link between floors three and four. What does Faith do? She looks at the exit on the fifth floor! Wow, thanks for nothing. This function served no purpose when I most needed it.
Overall, the concept behind Mirror’s Edge is genuinely impressive, but the gameplay is aggravating to the point of frustration. After completing the game and collecting 30 bags, I am selling my copy of Mirror’s Edge here on eBay. This game isn’t worth breaking controllers over. If you are sure you want to play this game, the two sites below can help. Please do not report this as inappropriate content. Neither you nor I receive credits for their use; this is strictly gamer-to-gamer information. Thanks.
http://www.mahalo.com/Mirrors_Edge_Walkthrough
http://www.gamesradar.com/f/mirrors-edge-runners-bag-guide/a-2008111214161962005/p-3
Review ID: 10000000010048672

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