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Marvel: Ultimate Alliance (Wii, 2006) 
Marvel: Ultimate Alliance  (Wii, 2006)

 
Marvel: Ultimate Alliance  (Wii, 2006)

Platform: Wii
Publisher: Activision Inc.
Release Date: Nov 2006
Rating: Teen
Genre: Action / Adventure, Role Playing Games
UPC: 047875815018
Product ID: EPID53692286
Description: In this superhero-filled action-RPG, players assume the roles of more than 20 Marvel Super Heroes including Spider-Man, Wolverine, Blade and Captain America, and through their actions determine the fate of both planet Earth and the Marve...
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Description
In this superhero-filled action-RPG, players assume the roles of more than 20 Marvel Super Heroes including Spider-Man, Wolverine, Blade and Captain America, and through their actions determine the fate of both planet Earth and the Marvel universe. The game features total team customization, where players create their own team name, icon and vehicle, as well as establish their team reputation as they play throughout the story. Battle the world's most notorious Marvel Super Villains in the air, underwater, and on the ground, using grappling, blocking and dodging moves, and even environmental objects as one and two-handed weapons. The storyline is designed open, and the missions that you choose to accept affect the outcome of the Marvel Universe. Also featured are competitive and co-operative multiplayer modes. The Wii version adds in full use of the Wii-mote in gameplay (including camera control and special attack moves) and two additional playable characters not seen on current-gen systems.

Warnings
Mild Language, Realistic Violence

Details
Players:1-4
Controller:Gamepad
Memory Card:n (0)

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    Top Reviews
      well-made & accessible action RPG
    Review created: 11/23/06
    10 of 11 people found this review helpful.

    The tacked-on motion controls and lack of online support take some of the shine off this otherwise dependable superhero adventure.

    The Good: Huge, eclectic cast of Marvel heroes and villains; deep, yet largely optional character-customization system; great variety of environments.

    The Bad: Wii controls feel clumsy and tiresome; graphics suffer from indistinct textures, nasty aliasing; only console version without online multiplayer.

    Your starting lineup in Marvel: Ultimate Alliance consists of Captain America, Thor, Spider-Man, and Wolverine, but after a few levels playing with these heroes, you're given the option to create your own custom team. At first you'll have about 18 different heroes to choose from, and they represent a good cross-section of high-profile heroes and more obscure fan favorites. Old-schoolers like the Fantastic Four, Iron Man, and several X-Men are there, as are a number of heroes who are likely unknown to those who don't keep up with comics, such as Moon Knight, Luke Cage, Spider-Woman, and Deadpool. As you progress you'll run into other heroes such as Blade, Dr. Strange, Ghost Rider, and the Silver Surfer, who will in turn join the cause. Part of the fun of Marvel: Ultimate Alliance is the sheer variety of places the game takes you. While the X-Men Legends games seemed stuck mostly in dungeonlike corridors and sewers and such, here you'll visit some of the most spectacular and mythical locations in the Marvel Universe, including Mephisto's Realm, Asgard, Mandarin's palace, the Skrull homeworld, and, finally, Dr. Doom's sinister Latverian castle. Many of the environments really do look as if they came straight out of a comic book.

    If you can get past the clumsy controls, Marvel: Ultimate Alliance is a well-made and accessible action RPG. It captures the essence of the Marvel universe, an incredible feat considering the breadth of the source material, though there are just enough omissions to easily justify a sequel. Still, its control problems are fundamental, and they definitely get in the way of what is otherwise a really solid experience.


    Review ID: 10000000002379001
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