
It isn't Lunar, but I enjoyed it
4 of 4 people found this review helpful.
I read the reviews and did research before buying this game, so I knew exactly what I was getting into. The box says the game was made by the "original creators of Silver Star Story." This is false; Game Arts farmed the development out to Marvelous Entertainment, a multimedia company best known among gamers for the most recent portable Harvest Moon games. They are not credited for their work, by the way.
While this is not by any means an adequate entry in the great Lunar series, it is an interesting and very non-traditional RPG which may appeal to a small and specially tuned audience, because not since Unlimited Saga has an RPG taken such an aggressively avant-garde approach to gameplay. Every element of the long-established formula has been twisted. Right from the beginning, you can buy a weapon that allows the main character, Jian, to slay anything in the early dungeons in one turn. But it will still be hard going for a number of reasons: you cannot run, either in the field or in dungeons, without bleeding 1 HP per 2 seconds, and you cannot run at all below 1/3 HP; you cannot choose which enemy to attack; status effects can only be healed with items; and weirdest of all, you must choose between battling to gain experience and to earn key items for the courier's quests, which are the only source of money.
That all sounds really bizarre on paper, and the what-the-heck-is-this factor is strong in practice, too. That such an experimental game should bear the weight of being Lunar 3, the newest entry after 10 years to one of the best traditional RPG series ever, is unfortunate. Taken with an open mind, though, there are some definite merits to the dissonant choices Marvelous made, and it makes an interesting little game.
Here's what I mean: if you concentrate mostly on experience and leveling (Virtue mode), then you get some bonuses from that decision. Each monster-populated area has a special blue treasure chest, which you unlock by clearing the area of monsters in Virtue Mode. These chests often contain an expensive weapon or piece of armor that was recently unlocked in the shops. Also, since your characters are leveling up and getting extra HP, after a couple of hours you can start running all the time without worrying about bleeding HP. For the fastest way through the game, I recommend playing it like that, clearing each new area in succession and only switching to Combat Mode when you have to backtrack. If you play only Combat Mode, then you have a totally different kind of game. You'll be stuck at whatever level you stop leveling up at, but you will also be able to upgrade your equipment much more often, and you will gain cards from battles, which have wonderfully helpful effects in battles. Bosses also have lower HP when you are at a low level, so the game is not completely impossible, but you will have a lower HP stock, meaning you can't run as much, and a lower MP stock, meaning you can't heal as often and you will need to stay well stocked with items.
The storyline is unusual, too. In Chrono Cross, the main villain was a demi-human who resented humans' harsh treatment and sought to exact revenge. That's more or less the usual order of things, where such themes are concerned. Dragon Song reverses the roles; you are human, and it is the beast-men who have the power. They hate you, but eventually man and beast have to band together.
Rent or borrow if you can, to make sure you can stand the downsides. There are good times here.
Review ID: 10000000001212711

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