
The Legend of Spyro: The Eternal Night
2 of 2 people found this review helpful.
Spyro's been a shadow of his former self for years now, so it's perhaps unsurprising that his most recent foray onto the Wii and PlayStation 2 is not an amusing one. The game tries so hard to be likeable, but its humor is forced while its gameplay is both plodding and shallow. The game also throws in new and unnecessary gameplay elements while failing to offer anything truly refined. Spyro and his game have reached an awkward adolescence, and the resulting identity crisis is both frustrating to participate in and awkward to witness.
The end of Eternal Night's predecessor, A New Beginning, left Spyro mostly bereft of his powers and the Dark Master on the loose. This time around, Gaul and his Ape army are up to no good, holding Cynder captive and seeking to revive Spyro's archenemy. The titular hero is again joined by Sparx the dragonfly, this time annoyingly voiced by a barely funny Billy West--though in the actor's defense, the bland script gives him little more than overused clichés with which to work. Gary Oldman and Elijah Wood are back as well, though Wood sounds even sleepier now than before, delivering more fake enthusiasm than a used-car salesman. If you played New Beginning and are intent on following this planned trilogy to the end, Eternal Night serves its purpose, though newcomers will probably just be confused without the necessary context. Neophytes and returning fans alike will be annoyed by the constant, often unskippable small cutscenes that take you out of the action, as well as the abrupt and jarring end to almost every cinematic.
As if to match Wood's self-conscious delivery, Eternal Night's gameplay never feels all that comfortable. This is a combat-heavy platformer, so you'll often need to handle a good number of cookie-cutter enemies at once. Spyro's tail attack is your basic combat move, though over the course of the game, you'll gain access to new elemental attacks in four different categories and string them together into various combos. The special attacks will likely elicit déjà vu for returning fans, with the exception of the newly introduced bullet time--or if you want to be technical, dragon time. Indeed, you can now slow down time for a few moments, though this element is simply another example of how more rarely means better. You'll need to use dragon time often, sometimes for solving a handful of simplistic puzzles, but more often than not, just to stay alive.
Review ID: 10000000005583005

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