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Guilty Gear Dust Strikers (Nintendo DS, 2006) 
Guilty Gear Dust Strikers  (Nintendo DS, 2006)

 
Guilty Gear Dust Strikers  (Nintendo DS, 2006)

Platform: Nintendo DS
Publisher: Majesco Sales Inc.
Release Date: Apr 2006
Rating: Teen
UPC: 096427014409
Product ID: EPID47784092
Description: The no holds barred, sci-fi fighting franchise is reborn on the Nintendo DS. Guilty Gear Dust Strikers features all 21 Guilty Gear characters from previous versions, but now the battle takes place on multiple levels across both DS screen...
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Description
The no holds barred, sci-fi fighting franchise is reborn on the Nintendo DS. Guilty Gear Dust Strikers features all 21 Guilty Gear characters from previous versions, but now the battle takes place on multiple levels across both DS screens with up to 4 players at once. Players will have to navigate different types of floors and traps as they battle versus CPU characters or via wireless connections in "battle royal" rules where the last person standing is the winner. The game features six modes of play including Arcade, Story and VS Battle plus seven unique touch screen mini games and a Robo Ky Factory where you can customize your fighting moves.

Special Features
  • All 21 of your favorite Guilty Gear X2 #Reload characters like Sol-Badguy, Potemkin, May, Dizzy and others have returned for Guilty Gear Dust Strikers
  • 6 modes of play including Arcade, Survival, VS Battle and Mini-games
  • Customize the Robo-Ky character with various move sets in the Robo-Ky factory mode
  • Battle your friends in 4-player wireless versus matches where the last person standing moves on
  • Master 10 mini-games like Billiards, Arm-Wrestling and Sword Practice that unlock more Robo-Ky moves
  • Beware of poison, fire, thunder and bomb traps set to damage unaware opponents
  • Special moves like Psych Burst, Dust Attack and Roman Cancel all return in Guilty Gear Dust Strikers

    Warnings
    Alcohol Reference, Suggestive Themes, Violence

    Details
    Players:1-4
    Controller:Gamepad
    Memory Card:n (0)

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      Top Reviews
        Could have been so much more
      Review created: 09/08/06
      5 of 5 people found this review helpful.

      Guilty Gear, although not a very original 2D fighter (it follows the standard Street Fighter formula), has always been one of the most beautiful games out there. With innovative character designs and over-the-top special effects, watching it in motion is always a spectacle. This version, instead of taking advantage of the DS's power, has been drastically crippled. Chopped up animations, bland backgrounds and a confusing, simplified control mechanic mess up what could have been a great entry into handheld territory.
      The controls have taken a simplistic turn for the worse. Your character no longer crouches (down button = block). Special moves are assigned to a single button, and super moves are now reduced to a simple d-pad motion and button press. Sadly, this removes the complexity of the previous games along with their huge multihit combos, forcing this game into almost becoming a button-masher. Shoulder buttons are used for "roman cancel" and "psychic burst", which are just ways to repel other players surrounding you. Jumping may actually make you climb to an upper platform instead of placing an aerial attack, and if you block repeatedly, you may drop down a platform or two, since tapping down twice will make you drop a level. Even though the concept of using both screens to fight placing platforms around the levels is original, it's not very well implemented. It ends up being a bit cumbersome, not quite emulating what other platformer/fighter hybrids have done (think Smash Brothers or the japanese import Jump Superstars). 2D fighter veterans are going to have a hard time getting used to platform hopping, since staying on one platform all the time usually spells getting ganged up and beaten.
      An important new aspect is the 4 player simultaneous brawling. A nice feature for any fighting game, but kind of pointless if you play it by yourself. In arcade or Story Mode, the computer has a nasty habit of sending it's other 3 minions to gang up on you. Challenges like this are good, but until you get used to the awkward controls, this usually spells many trips to the continue screen.
      As for game modes, it has the usual Arcade, Story, Vs etc., but given that this game has such odd controls, a training mode would have been ideal. There's also a few stylus minigames which would be pointless if every high score didn't unlock new special moves for the game's one and only customizable character, Robo-Ky. A nice incentive, but the minigames are bland and can get old really fast.
      Also, don't try looking for a story here. Fighters are notorious for atrociously bad storylines, but this one is beyond ridiculous. The characters have no backstory or motives to fight, so I only recommend the story mode if you wanna have a good laugh at how absurd and cliché'd the dialogue can get.
      The blaring rock music is very appropriate, and the sound effects are your usual grunts, screams and of course, the bouncy announcer's voice.
      Multiplayer is probably what saves GGDS. That is, if you can actually get 1-3 of your friends to link up. But don't get your hopes up too high, the dumbed down controls may sometimes ruin the fun.
      Buy this game if you only need a short burst of 2D fighting fun. Even though it's a step back for Guilty Gear, multiplayer and Robo-Ky customization make up for a few of its shortcomings. I recommend it if you absolutely cannot wait for the next great DS fighter and need an immediate fix. This game can be good, but only in short intervals.


      Review ID: 10000000001796862
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