
Innovative, yet still familiar
3 of 3 people found this review helpful.
I have Guild Wars Factions, Nightfall, and Eye of the North, and Nightfall is my favorite of those. It follows the same style of its own storyline started with Nightfall characters, which can be played out by any character from the previous two campaigns after you reach the main continent.
The two new classes, the Paragon and Dervish, are unique in their own way, although I personally don't care for either too much.
Like all GW games, Nightfall adds new skills, quests, monsters, etc. But the most innovative feature of Nightfall is the Hero system.
As in all GW games, you can hire henchmen to join your party, but in Nightfall you acquire Heroes whom you can customize and use in your party instead of henchmen. Heroes are essentially henchmen that are built to your tastes. You have the ability to spend your Heroes' ability points as you see fit. You may also equip your Heroes with your choice of skills and spells. You can even allow your Heroes to use whatever weapons you want them to.
Heroes also level up with your character, although they cannot surpass your character's level. If you obtain a hero whose level is higher than your own, he or she wont level up until you catch up in levels.
All in all, Nightfall is an impressive campaign. A little pricey at $50, but if you are a fan of the game, Nightfall wont disappoint.
Review ID: 10000000004890654

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