
a little buggy, but a great game
3 of 4 people found this review helpful.
Like the previous games, Gothic 3 places you in the role of the series' nameless hero, a soft-spoken adventurer who can eventually pursue one of three career paths: warrior, archer, or wizard. The game's story--which puts you in the middle of a nation enslaved by brutal orc oppressors--may seem a bit opaque to players who haven't played the previous games, but those who have will appreciate the references to characters and items from Gothic and Gothic II. Gothic 3 makes some real improvements over the previous games. For instance, though you're still expected to progress through most of the game by taking quests that are kept in a less-than-organized journal, the overall quest structure is much better defined and more cohesive. You'll find yourself taking on fewer long-term quests that require travel to many different areas and more short-term, local quests whenever you enter a new area. A lot of Gothic's real estate consists of wilderness broken up by small encampments led by a powerful chieftain character. The world of Gothic is huge and the game is quite long, so you can still wander all over the place and get lost if you care to, though if you wander too far, you may be ambushed by tough monsters that will make short work of you. In addition, the combat and control schemes in Gothic 3 have been revamped to be much more accessible and to make more intuitive sense. Gothic 3 uses a simpler "one-click-performs-one-swing" system that makes combat a lot easier to get into, though parrying attacks with a shield doesn't seem as effective as simply dodging backward, which gives the game's melee combat a stick-and-move rhythm that requires you to dodge back from your enemies and weave in to swing your sword. Even Gothic 3's audio is pretty good. Much of the game's music is subdued but suitably symphonic, and it changes dynamically and appropriately, depending on where your character is and whether you're in battle. The game also has a lot of spoken voice dialogue, and while it isn't great, it mostly gets the job done. Unfortunately, just like its predecessors, Gothic 3 was released in a buggy state with some notable technical problems, including a tendency for the game to briefly hiccup between frames of animation, depending on how powerful your computer is. Gothic 3 still has issues with polygon clipping--you'll still see both enemies and your characters getting "stuck" on geometry in the gameworld, and you'll occasionally see characters clip right through walls, especially when provoked to attack. All things considered, it's unfortunate that the game shipped with its technical problems, and that it shipped in the same year as The Elder Scrolls IV: Oblivion, since it's almost impossible to avoid comparing the two.
Review ID: 10000000003275422

Thank you for voting. If your vote meets our
guidelines, it will be posted within 24 hours.
You cannot vote on the helpfulness of a review you wrote.
Your request cannot be processed at this time. Please try again later.