
Fire Emblem (GBA)-Excellent Game
3 of 3 people found this review helpful.
Fire Emblem is a strategy RPG series with releases on many Nintendo systems. This Fire Emblem game, though the seventh in the series, was the first to be released within the United States. Fortunately, the Fire Emblem games are for the most part unrelated in terms of plot, much like the popular final fantasy franchise. This makes for a player-friendly port despite the age of the series. The plot is related to the sixth game in the series, but as a prequel rather that a sequel, and one of the game's protagonists is the father of the popular Super Smash Brothers character Roy.
The game and story is organized into chapters. Story elements generally take place at the beginning and end of each chapters, with the occasional bit of story emerging at X turn on a certain map. The story uses text and anime-style character portraits, with an occasional detailed still. The actually story is very well executed. Most plot points center around the main characters, called 'lords.' During the first ten chapters, basically the tutorial, you play as with Lyndis as your lord character, after which you switch to having Eliwood as your main lord. After you have beaten the game once, you have the option to play as another lord (Hector) with a slightly different storyline, and hard mode becomes available. Additional characters are recruitable during most, if not all of the chapters, each of which has a unique personality. Also available are sidequests, which are more difficult than normal chapters but often provide additional characters or storyline elements.
Gameplay is turn based and resembles a game of chess. Each chapter is one map, with a specific goal. Players may be asked to rout the enemy, seize a castle or throne, defeat the boss character, or defend a key person or location. Each character is a specific class, which utilizes certain weapons and has their own statistical strengths and weaknesses. For example, knights have excellent defense and attack but abysmal speed, whereas mages have high magic but are frail. Weapon types and terrain can affect combat either favorably or unfavorably, and both magic and metal weapons utilize a rock/paper/scissors type hierarchy. In addition, there is no way to revive a fallen combatant, which is one of the things that makes Fire Emblem distinct from other RPG-type games. While it can be annoying to restart a chapter six times to ensure none of your characters kick the bucket, it also makes the game much more realistic.
Overall, the game is engrossing and fun. The sheer number of characters and difficulty settings gives the game tremendous replay value. If you're looking for a good strategy game or play RPGs for the story element, this is an excellent choice.
Review ID: 10000000005123834

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