
A total mess, but a masterpiece nonetheless
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Final Fantasy VII is a game that no RPG fan should miss. It's probably one of the most overrated games ever made... but that doesn't mean it's not wonderful anyway. The part of the game that has aged the worst is its graphics; it's probably the ONLY Final Fantasy game to look genuinely BAD by today's standards (even the 2-d ones look good today, 'cause it was GOOD 2-d). The character models look like they're made of LEGOs, and the CG is inconsistent. The backgrounds, however, are fantastic and moody. The music, similar to the graphics, is of very low quality, technically speaking, but is wonderfully composed. The game's Main Theme in particular (playing on the overworld on Disc 1), is beautiful. Sometimes the music isn't very melodic, instead opting for environmental ambiance, but these tracks also sound good and are only used in the proper places. Overall, the graphics and sound, though primitive, establish a sense of setting and mood that I haven't experience in any other game since. It's completely enthralling.
The battle system stick to the tried-and-true Final Fantasy formula (with a few obligatory twists, of course), and is very polished. The materia system (how you customize your characters' abilities) is very well thought-out and allows for much variety and strategy; however, the high customizability also means that the different characters are nearly interchangeable apart from their "Limit Breaks" (special super-attacks). Whether this is good or bad is simply a matter of opinion.
The most ambitious aspect of the game is its storyline. I don't want to go into hardly any detail, but in short... it's a beautiful mess. The pacing is just... bad. The first disc, as I've always said, is the Best Game Ever Made. Unfortunately, the game doesn't stop there, and after that point the story is still good but the pacing is really erratic. If you've played Final Fantasy VI, you may recall that the game's first half was very linear and story-focused, while the REQUIRED portion of the second half was very simple (kill the bad guy!). In that game, the second half's content was mainly made of sidequests, at least one for each character, that helped to flesh out the cast and setting. Final Fantasy VII does this, too, except that the "sidequests" are obligatory. One can tell that they were merely added to pad out the game's length (though these mini-stories are not without merit, particularly that of Cid). The overall story is somewhat cliche, but the details, setting, sub-plots, and characters are all wonderful. Particularly impressive is the game's handling of the main character, who deals with faulty memories, identity crises, and a perfectly-executed growth arc from cynical, selfish mercenary to compassionate, somewhat-lighthearted hero. As I said earlier, the setting and atmosphere is the game's biggest strength. Although the story suffers from a sloppy translation, occasionally-vague plot points, and bad pacing, it still shines through all the dirt and grime.
So yeah, in conclusion... much like this review, Final Fantasy VII is unorganized, inconsistent, and occasionally immature. However, despite its many flaws the game is a masterpiece of the highest order, and the only reason one should not play it is if you absolutely can't STAND turn-based combat. But if you're even moderately fond of RPGs, this game is a must-have. I guarantee you will never forget it.
Review ID: 10000000010688434

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