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Fable II (Xbox 360, 2008) 
Fable II  (Xbox 360, 2008)

 
Fable II  (Xbox 360, 2008)

Platform: Xbox 360
Publisher: Microsoft
Release Date: Oct 2008
Rating: Mature
UPC: 882224694179
Product ID: EPID56261040
Description: Set 500 years after the original game, Fable 2 offers even more choices and features, while building on the core gameplay theme of Fable where every choice continually defines who you become, allowing you to truly live the life you choos...
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Description
Set 500 years after the original game, Fable 2 offers even more choices and features, while building on the core gameplay theme of Fable where every choice continually defines who you become, allowing you to truly live the life you choose. Fable II expands upon the scope and depth of the original by adding incredible new features and creating a wider, more complex kingdom of limitless choices and consequences. Players will have the option to play as a man or woman, get married, have children, and live a life of their own design -- all leading to different destinies.

Special Features
  • A land far, far away. Gamers will revisit the newly expanded world of Albion more than 500 years after the events of the original “Fable,” where they are free to explore the landscape and openly roam the countryside. For the right price, every house, hut, dungeon and castle is for sale. Players can witness how the world grows and changes in response to their decisions in incredible and unique ways as they rediscover Albion as if for the first time.
  • Fight with ease. “Fable II” pioneers a new combat system designed to allow players to truly master hand weapons such as swords and maces, ranged combat weapons such as crossbows and guns, and an entirely new magic system. These three disciplines, while very accessible, are also amazingly deep, and allow players to mix combat styles and become everything from master swordsman to skilled ranger to evil magic wielder, each using a different single button on the Xbox 360 Controller.
  • A hero’s best friend. This groundbreaking addition to the game is integral to the theme of unconditional love in “Fable II.” A player’s canine companion will act as friend, compass and protector. Players must merely feed their pooch and he will love unconditionally, creating a bond that sets up emotion-filled journeys throughout this magical world.
  • Experience the world together. For the first time in the “Fable” series, gamers can experience the expansive and immersive world of “Fable II” with friends, either on the same couch or over Xbox LIVE together in co-operative mode.2 “Fable II” embodies the new Xbox experience and will extend the Xbox LIVE service further with the introduction of orbs. Orbs allow for seamless LIVE co-op play and interaction with other “Fable II” players.
  • Xbox LIVE Arcade “Fable II” Pub Games earn major gold. Lionhead Studios is providing an unparalleled experience to gamers through Xbox LIVE Arcade. Gamers can start earning in-game currency for the “Fable II” world in August 2008, before the game’s release to retail, by downloading and playing an Xbox LIVE Arcade title, which contains three casino-style minigames titled “Fortune’s Tower,” “Keystone” and “Spinnerbox.” Gamers can win items such as dog tricks, potions and chocolates; unlock 15 pieces of concept art; and use the gold earned to purchase weapons, armor and more in “Fable II.” This is a first-of-its-kind experience for gamers that can only be found on Xbox LIVE Arcade.

    Warnings
    Blood, Language, Sexual Content, Use of Alcohol, Violence

    Details
    Players:1-2
    Memory Card:n (0)

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      Top Reviews
        An incredible accomplishment in Fable II for the Xbox
      Review created: 10/21/08
      28 of 29 people found this review helpful.

      I was a little bit giddy when unwrapping my copy of Fable 2 for the Xbox 360. This is the follow up to the insanely ambitious fantasy action adventure role-playing game Fable for the Xbox. This game is set five hundred years after the world of Fable and the fantasy European world of Albion has evolved in complexity and detail in every measure of the word.

      If you ignore the previous game and look at Fable 2 on it's own you will see an wholly successful action adventure game that can stand on it's own merits. This builds on and expands on the conventions of Fable crafted by Lionhead games. That is a phrase that really applied to Fable 2; handcrafted. You can tell that this game was a labor of love by Sir Peter Molyneux. You know it is going to be good when it is a game designed by a knight of both England and France. The first game is not a prerequisite but if you liked the first game than you are going to eat this game up. It is going to be yummy.

      The world of Fable 2 comes off incredibly European but better than a trip to the renaissance faire while it manages to be medieval but not a not wholly Tolkien rip-off.

      The game is structured around the concept of choices and consequences. You are quietly presented with choices of morality that are not quite so clear and how you choose affects the total outcome of your standing in the world. Unlike Grand Theft Auto that is willing to dispense forgiveness by a simple trip to the Pay-N-Spray the moral choices you make in Fable 2 have lasting serious consequences. Choices of right and wrong are balanced with the quest for power and fame. Sure this game is rated M for Mature but since it presents moral consequences for your actions I would have no problem having the kids that I know enjoy this game.

      This game is not just about going on quests and little bad guys but a simulation of social human interactions is a central concept of the game. This is as much The Sims as it is Lord of the Rings. Unlike the first Fable game you can choose either a male or female hero and over the course of the game you can engage in straight or queer romantic relationships. You can get married, buy property, have children along side your quest to save the world.



      The graphics are evidence that they had a small army of well trained graphical artists and animators at Lionhead who spent years to develop a rich breathing world that is just as alive as the fake New York of Grand Theft Auto IV.

      The gameplay controls are designed around the concept of context sensitivity. That means that the functions of the buttons will change given the situation that you are in and once you pick up the game interacting with the rich world should be second nature. It really is intuitive way to cram a bunch of controls possibilities on to a standard video game controller. The combat nearly approaches a single button game play control placing timing and context over shear button-mashing or complex combos. This game advanced the implementation of magical spells and introduced firearms and crossbows instead of the bow archery of the first game.





      I sort of thought that there was too much hype made around the Fable 2 Pub Games XBLA game but then again I never liked gambling and would rather earn treasure by going on quests and killing goblins than rolling the bones.

      The work that was invested in the audio of this game really comes across. The musical score and sound effects help to build a fantasy world without g


      Review ID: 10000000009119486
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        Good game
      Review created: 04/15/09(updated 04/18/09)
      by:
      5 of 5 people found this review helpful.

      I liked this game because its a whole new experience for the rpg genre. It has a open world that makes it a game definetly worth trying out. You can basically do most things people do in real life, eat, fight, buy/sell properties, have sex with any adult (as long as you get them to except it of course), kill just about anyone, make choices that truly effect you and the world around you, and much more!

      If you are trying to decide whether to go with oblivion, fable 2, or fallout 3, i would recomend all three, but if you dont want to get a game thats not to complicated or not too long i would choose fable 2. And if that doesn't help go with fable 2 anyways because since it has a shorter story line you will have a less chance of getting bored before you beat it. also this way youll get to try out another game sooner.

      The story line should last 10-15 hours if you dont do any side quests/missions
      The story line can last more than 30 hours if you try to discover everything, beat every quest/mission, and recieve every achievement!

      I definetly recommend this game!


      Review ID: 10000000011634660
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