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The Elder Scrolls III: Morrowind (Xbox, 2002) 
The Elder Scrolls III: Morrowind  (Xbox, 2002)

 
The Elder Scrolls III: Morrowind  (Xbox, 2002)

Platform: Xbox
Publisher: Bethesda Softworks
Release Date: Jun 2002
Rating: Teen
Genre: First-Person
UPC: 093155116702
Product ID: EPID8398
Description: The Elder Scrolls III: Morrowind is an epic, open-ended single-player roleplaying game set in a gigantic 3D world where you create and play any kind of character you can imagine. Be the noble hero embarking on an epic quest, or an insidi...
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  Everywhere you turn there is a quest begging for...
Review created: 05/27/06
by:
2 of 3 people found this review helpful.

Everywhere you turn there is a quest begging for your attention. So you gather them up, store them in your journal and enjoy the sheer joy of exploring the land.
Elder Scrolls III: Morrowind, a Bethesda Softworks release for the Xbox, is a single-player role-playing game that can be a touch overwhelming initially. So much is thrown at players as the game begins that unless you set your own standards for play, you may find yourself running in several directions.
But that is a good thing. The Morrowind world is huge, fraught with danger and while it may not appear so initially, there is a purpose for your place in this world ­ not just that of a Samaritan running about helping people.
The game begins with your arrival at Vvardenfell. It seems you have been released from prison and sent to the island, though few know why. Your introduction to the world begins as you select your avatar. There are 10 races to choose from and 21 character classes (you can also create your own class and give it a name). Should you want to jump in and play as quickly as possible, you can answer a series of question which will put you into a class.
Armed with only a knife, a limited amount of currency, and told to report to Caius Cosades in Balmora, you are loosened upon the world in the village of Seyda Neen. Talking to everyone you meet is not a bad idea. You will gain a lot of information about the world, and its characters. You will also be besieged with requests for help. Of course, you can say no and continue along with your initial quest.
Getting to Balmora can be difficult or easy. The hard way is to try to walk it. You are hardly equipped with the skills and armament necessary for the task. The easy way is to spend some of your money and hop the local transport system, which are Silt Striders, giant bugs with space carved in their shells for passengers. You won’t actually have the opportunity to enjoy the scenery on your journey, but you will arrive in Balmora.
Tracking down Cosades proves an easy challenge, but what he reveals to you is part of your reason for venturing to Vvardenfell. You are a Blade, which is basically a spy for the Empire. Your cover is freelance adventurer, and you will need to join a guild.
Not only will Cosades have duties for you to perform, but also so will your guild. For example, you have joined the Mage’s Guild and are assigned to collect mushrooms. Along the way to collect mushrooms, you run into a woman who has become lost in the wilderness while on a pilgrimage to the Fields of Kummu. She offers a reward if you will take her there. Since you have a world map for guidance, this shouldn’t be a problem.
Your journey will take a while, and this is the first introduction to the size of the Morrowind world. There are no shortcuts in the game, and you will have to walk it, fending off any creatures that attack you, while protecting the woman as best as you can. When you finally arrive at Kummu, you will find another person there, who asks you to find his lost friend.
And so it goes, one quest after another.


Review ID: 10000000001000654
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