
A Good Change
4 of 4 people found this review helpful.
I love fourth edition, it took out the majority of the bad things from 3rd edition. Sure, losing some of the optimization sucks, but dear god. It's stupid spending hours on working on NPCs when you get above lvl 14, only for them to die just as quick as any other monster.
3rd edition was overly-bloated with rules, worthless abilities, worthless classes, and furthermore awful combat for any martial class while the magic users were laughably overpowered to absurdity as the meek martial classes trudged around to make sure the casters survived the painful lvl 1-2 stages.
I will not miss lvl 20 combat with it's 6 attacks in a row, that after which the first 2 attacks none of the other 4 will hit, and over-the-top druid/cleric/wizard.
Combat is simple, intuitive, and fun. Very fun, I also like the healing surges immensely as the cleric is no longer necessary as so many pointed out, and it gives a limited amount of independence.
Although it is a shame they cut down on spells, there was rarely a need for the enormous amount they had as each spell added yet another chance of broken gameplay (2d4 Dex reduction? Bye bye dragons!). Martial classes actually have variety and choice, they can also play the game too and affect combat drastically while not having to solely relate to a 2 handed "I use power attack" monotone.
Health is also much better along with the bloodied value, as well as the fact many powers scale along with weapon damage, as well as the fact shield users are not nearly as gimped now.
The monster manual's lack of fluff is kind of disappointing, but it's presented well. HD being dumped was awesome, that was painfully tedious compared to the new template and simple +1 rule.
Oh, and races that are viable? Half-Elves being useful? Awesome.
Review ID: 10000000009014256

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