
a disappoinment
2 of 2 people found this review helpful.
Touted as the "First D&D RTS Game", Dragonshard certainly brings some new fare to a genre that can often seem rote. The "D&D" aspect of this game should be addressed before delving further. Based in the new D&D campaign world of Eberron, the graphics, storyline and overall feel of the game certainly captures the unique flavor of the campaign setting and gives a sense of the depth found in it.
Unfortunately, that is by and large where the "D&D" in the title ends. If you can get past that in the hope of finding a fun game underneath, and are willing to engage the necessity of learning an RTS in which knowledge of the D&D game system will fail to help you with in the least, you may find yourself both entertained and perhaps a bit addicted. Graphically the game is well done and holds much in comparison to Warcraft III, but is more refined and detailed. The environments and units offer a lot in the way of eye-candy and the voice and sound that accompanies it are all very well done and convincing. Beyond mere appearance, the actual game play is engaging and offers a plethora of strategy along the way. It doesn't really come into its own until you have become quite familiar with the varied troop types for each of the "civilizations" in the game. This is made more difficult due to the mechanics of the game as well as a lack of consistency between the traits of one unit to those in another civilization. Perhaps this is because, for all the similarities with other RTS titles, Dragonshard breaks the mold a bit by combining attributes from the best of them while introducing a new layer that I don't think has yet found its way into the genre--dungeon adventuring. On the surface world, the area where you engage army against army, defend your city and outposts, and generally manage the strategic aspects of the game, periodic rains of "dragonshard" fall from the sky providing a necessary resource to send your troops out to collect. The below ground adventuring helps add a lot of interesting depth to the game, in both single and multiplayer games. It also, inevitably, divides your attention between the gathering of dragonshard above and gold below, even as your troops engage enemy civilizations and creeping monsters on both, earning experience to level up all the while.
Pro:
* Engaging and fun game play
* Pleasing graphics and sound/music
* Mold breaking strategic design, with above and below ground adventure
Con:
* Not really a D&D title, as per game mechanics
* User Interface design is lacking in some key parts
* Two short campaigns
* Moderate to steep learning curve
* Some notable bugs reported for some even after a first patch
Review ID: 10000000001246645

Thank you for voting. If your vote meets our
guidelines, it will be posted within 24 hours.
You cannot vote on the helpfulness of a review you wrote.
Your request cannot be processed at this time. Please try again later.