
Old style, new look...great game.
1 of 2 people found this review helpful.
Unlike other RPG's there aren't any confusing battle menus, skill trees, or terribly horrific magic systems with a steep learning curve. It's all about straight up battle and story line. DQVIII begins with a guard, "you", who strangely withstands a magical attack from a demented court jester named Dhoulmagus. This jester puts a whole city into a form of "suspension" via vine roots, of course with the exception of, you guessed it, you. Later in the story you befriend a funny bloke Yangus and begin your journey to find out what happened. A very typical premise.
I can only imagine the developers in their first meeting:
Boss says with hands out as though measuring a small fish: "I got an idea, lets have a teenage hero...hear me out, a hero that saves the world from evil?...eh, ehh?" *looks around the room for approval*.
Yes Men/Women unanimously approve with nods and whispers.
Yes man #4 says "...and maybe we can throw in a princess, to save from said evil, sir?"
Yes Men/Women look towards Boss for reaction.
Than Boss says after smacking his tongue against the roof of his mouth for 10 seconds, "Yes...yes! I like your thinking Johnson!".
Yes man #4 "Its Thompson sir!".
Boss "What ever, moving on...".
This game is easy to jump into, if you've ever played an RPG circa 1990's, you'd know all about random battles and staged events, its all there, your typical throw back RPG with a modern flair. Walk around long enough, and you'll be entered into a fight whether you like it or not. Collecting, equipping, buying, selling, talking to towns folk to further the story is simple and quick. You'll rarely find yourself lost or out of touch with current events, thanks in part to the option to chat with each and all current party members so-as to get an idea of what to do next.
The weapons, potions, magic and items are extremely straight forward. There's even a type of Alchemy pot in which you can create better items and equipment later in the game, simple, quick and just plain fun. Want to know what works best for each character before you equip something, no problem, they show it to you. One of the things that really struck me with DQVIII was the soundtrack, it was amazing! From the initial load-up menu to the in-game itself, it sounded epic. Although I'm not a huge fan of cell shading, I liked the graphics. It was crisp, clear and enjoyable to watch.
As good as the world looked, I was surprised to see that just about every towns folk looked exactly the same as the last. And whether your in Town A or some boondock village B, each and every inhabitant looked identical as the last. The monsters suffered the same fate, they were basically cookie cutters of each other, and varied slightly in looks as they get tougher. Fight a lesser brown Wyvern in one area and later it's a meaner purple one with a slightly different name, and so on. Another issue I had was with the equipment. With the exception of Jessica, no other character physically donned the armor you put on. It damaged the experience.
The voice acting was surprisingly better than most RPG's and the gameplay was plenty enough to keep me going right up til the great twist at the end. Speaking of the ending, I would have preferred a better one, instead of the lame "animal house" esque photo stills subtitled with their wacky future achievements (or lack of). Over all, if you like conventional RPG's and own a PS2, this is a must buy.
Review ID: 10000000002036777

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