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Dirge of Cerberus: Final Fantasy VII (PlayStation 2, 2006) 
Dirge of Cerberus: Final Fantasy VII  (PlayStation 2, 2006)

 
Dirge of Cerberus: Final Fantasy VII  (PlayStation 2, 2006)

Platform: PlayStation 2
Publisher: Square Enix USA
Release Date: Aug 2006
Rating: Teen
Genre: Action / Adventure
UPC: 662248906065
Product ID: EPID51983351
Description: Get ready for the action-packed thrill ride of the summer, courtesy of the masterminds behind the original Final Fantasy VII. Breakout star Vincent Valentine returns in this adrenaline-fueled rampage that propels players into the middle ...
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Description
Get ready for the action-packed thrill ride of the summer, courtesy of the masterminds behind the original Final Fantasy VII. Breakout star Vincent Valentine returns in this adrenaline-fueled rampage that propels players into the middle of an ongoing conflict that threatens all life on the planet. Three years after the events of Final Fantasy VII, an unknown group of seemingly unstoppable soldiers appears, bringing a swift and bitter end to the peace enjoyed by the people of the world. The members of this enigmatic group are the ones who were trapped under the ruins of Midgar for three long years—the Deepground soldiers. Vincent Valentine finds himself pursued by several elite members of the mysterious Deepground organization. An unrelenting chain of events leads Vincent to the truth behind his past—and forces him once again to be the key player in a battle for the planet itself and all those living on it.

Special Features
  • Return to the world of FINAL FANTASY VII and visit familiar locations and meet returning characters
  • Master Vincent's new attacks and abilities
  • Customizable weapons
  • Limit breaks
  • 40 unlockable extra missions
  • Bonus artwork and sound galleries

    Warnings
    Mild Language, Use of Tobacco, Violence

    Details
    Players:1
    Controller:Gamepad, Joystick
    Memory Card:y (0)

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      Top Reviews
        This wouldve been great when the PS2 first came out.
      Review created: 08/24/06
      18 of 20 people found this review helpful.

      I purchased this game, like many other people, because it is about Final Fantasy VII. This game seems to be a few years too late, it would have been an excellent game when the PS2 first arrived. The gameplay is fairly good, there are a few glitches, but nothing major.

      One of my biggest problems is the enviroment. I mean, there is a set path, and you cant stray from it, you cant even jump over the railings on stairs, or over certain boxes. There was a tower I climbed, but when I jumped off the top, I went about a foot off the edge, then dropped straight down because there was a small railing in front of it at the ground. Plus it feels like Phantasy Star because there is areas that you have to kill all the enemies to get a card key to open a gate...regardless of where you are, even in the wilderness theres laser bars.

      Another problem I had was the weapons. You get like, 3 major kinds, and they are upgraded quickly. The amount of weapons is lacking compared to what there was in FF7.

      The enemies are very unintelligent. They dont chase you unless you are running in the path they were originally going to take, and when that happens you cant shoot them because the camera gets all messed up. I just beat extra hard mode, which was added to the english version, and it wasnt actually hard. Normal was like extra easy, hard was like easy, and extra hard is like normal. I have not played the extra hard + yet. The bosses are also really stupid. There was only one boss that was annoying, but that is because she moves really fast and its hard to lock onto her.

      My biggest problem, the story. They added a new group of people called deepground. They were Shinra's secret that broke loose. Now, not a bad idea in itself, but, the characters that were part of it were poorly done. It seemed like a ripoff of Metal Gear Solid Subsistance bad guys. Each of the deepground had an ability they used for battle. Again not bad, but the ablilities were stupid. Like one guy is super strong, has a machine gun the size of a house, plus hes insane. But this is my opinion. Though what isnt my opinion, what they messed up. Shinra Mansion, they butchured it. They added rooms, took out a key place, and had a key place in the wrong spot. I mean, the library was so huge you could get lost in, and in FF7 it was small area with a small room. Vincents room was on the right instead of the left. Another thing was this new town they added. It felt like a town that was added just to be destroyed so they wouldnt have to destroy another main town.

      Other things about the story would have been the dialogue. It was horrible. And on top of the horrible dialogue was the horrible acting. Granted there were a few that were ok, like Vincent was done ok. But I mean, its like a kid wrote it. Nothing made sense, and when main characters, like Cid, were talking, the words didnt match what they would actually say.

      But, I am a Final Fantasy VII hard core fan. I could pick it apart for hours, though I wont. The reason I am giving this a 4/5 instead of a 3 or lower is because regardless if the story is bad, the acting is bad, enviroments lacking, it was still a fun game. Plus there are extras, so after I beat it in 11hrs, I had another mode, and a completely new difficulty level. So there is replay value even if the game is lacking. I believe the sequel could have potential if they fix a few problems, (assuming there is sequwl). Like materia, and story.


      Review ID: 10000000001665635
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        Is this all Square-Enix has to offer?
      Review created: 08/21/06(updated 09/13/06)
      by:
      11 of 12 people found this review helpful.

      When I think of Squaresoft, and Square-enix I am normally filled with adoration for this group of people who brought me my absolute all time favorite game Final Fantasy VII. To tell you the truth I actually just bought another copy so I could beat it again. From this point of view I generally find one over-used comments that seem more of a attempt to be cool than anything. This comment is that square-enix is milking this title for all its worth. I seem to remember however them choosing not to remake FFVII, and as far as I can tell, Dirge of Cerberus doesn't really talk about Cloud much at all, this not some dumbass sequel. This game has more plot and depth then most games ever have. This game is not "milked for all its worth," if anything Final Fantasy VII could use some more milking like DC if you ask me.
      (Story 5/5) As I said above this game has a lot of depth, it works very well within the original FFVII story. Nothing really seems far fetched at all, the story revisits old towns such as Kalm, and Nibelheim, and stays focused mostly on Midgar, everything from the local beasts to the buildings are taken from the original and enhanced to the point that sometimes you have to take a break to deal with the nostalgia. The story itself is one full of all the usual suspects like romance, suspense, twist & turns, and of course some explosions and acrobatics. And I have to say this game really brings you back into the world of Final Fantasy VII without seeming like a sequel at all, Dirge of Cerberus is a separate entity of its own, it has its own plot and while being fully functional without playing the Original, if you have played it, you will be ecstatic to play this so called "spin-off."
      (Game play 2/5) Well when I first wrote this review it was three times to long…I have a lot to say about Game play. To make it short, I rather hated the game play. They made it into a rather sad first person shooter. The environment although looks nice is rather restricting (Can’t jump from floor to floor or onto most of the boxes.) The AI in the game needs way to much work. They cannot be snuck up on and will always know where you are regardless of whether or not you hide. Not to mention with only 5 or so weapons, 15 or so upgrade items, and your standard potions and ethers, the only great thing about the system is the upgrade process. And don’t expect materia to play a major role either. This part really brings this game from Final Fantasy level, to your average FPS game. In other words, a great idea, I loved shooting things with Vincent, but why couldn’t they spend a little bit more time on the system and environment?
      (Graphics 5/5) Not much to say on this, can’t beat the opening graphics and the occasional excellent scenes…would have preferred to see a bit better of a transition (Like running down a hall and suddenly you are no longer controlling Vincent instead he is running right into a perfect CG)
      (Extras 5/5) There are your usual mini-games, bonus features and other such stuff that are always nice.
      (Overall 3/5) Pretty much the story and graphics make up for it a lot, but you know I just couldn’t really get over the fact that Square-enix didn’t seem to spend much time on the game play at all. On a closing note, don’t look to hard into the game play though, it would be a shame if you missed the excellent story or couldn't feel the nostalgia of once again being in the FFVII world.


      Review ID: 10000000001650064
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