
Command & Conquer: Red Alert 3
2 of 2 people found this review helpful.
I'd give it a 4.5 if I could. Just throwing that out there.
Okay, well, I love RTS games. I own every Command & Conquer and a bunch of other RTS's. I won't compare this to the PC games because that isn't fair. PC controls are going to be better and the game's gonna be smoother. For a console, though, I cannot think of a way they could have made the controls better. Sure, they're a bit complicated, but that's the way it should be. RTS controls should never be over simplified (ahem...Halo Wars). It's an insult to RTS fans, but I'll save that for my Halo Wars review. Once you get the hang of the controls, which may take a little practice, they work great. It's much improved from Command & Conquer 3: Tiberium Wars.
The story is classic Red Alert. Silly, amusing and entertaining. Some Soviets go back in time and kill Eistein before the secrets of atomic bombs spreads. This prevents the Allies from having that fire power, but also allows the Empire of the Rising Sun to come to power to challenge the Allies and Soviets. The cutscenes are awesome. When I first watched them, I saw the Soviet scientist and said, "He looks and sounds so familiar." It bugged me for a week before I figured it out. He's the Russian cosmonaut from Armageddon. Awesome. There are other stars too.
The gameplay is just....AWESOME! You have a co-commander to aid you in the campaign. He will build his base on his own and do basic things on his own, but you command him. You can tell him to attack somewhere and he'll build up a force and attack there. It's great. The skirmishes aren't as fun as Red Alert 2, but they're still entertaining and can keep you busy for hours.
I was sad when EA turned Westwood Studios into EA Los Angeles, causing most of the Westwood employees to leave and make Petroglyph, but EA Los Angeles has done a good job keeping Red Alert 3 feeling like a Red Alert game. I give it a 9 out of 10.
Review ID: 10000000011037816

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