
Curse of 'Curse of Darkness'
1 of 1 people found this review helpful.
this is a review of the game itself and no reflection on the seller. i know what i'm getting into when i risk buying pre-owned games. it was in fine condition.
The game itself is a lackluster clone of Lament of Innocence, which is far superior even though it isn't as full of options and variables like C.O.Darkness. It's built on the same engine. only they didn't do anything new with it. So 'built on' is untruthful...more like, 'used the same engine and did the bare minimum with it'.
I swear I think the background graphics actually worsened- definately more simple and far more repetitive. Most notably i think the world in this game is about 80% empty hallways that do nothing but connect rooms and hold 4 torches to break, which most of the time offer up nothing but $1. We are talking long, LONG corridors with nothing to do but watch Hector run down them. they are not save rooms or places to gather and organize your items- you can do that at any time. It feels like at some point they planned on programming monsters in them but then just wrapped up the dealine or something.
The bosses and battles are wide ranging, from impressive to lackluster. One boss will be difficult and the next too easy.
Eventually they suddenly progress to impossible in the final stages.
3 level fights where you are drained of all your items by the second round are not cool.
The good:
i ended up liking the innocent devil feature more than i thought- once i realized it was essential to playing and not just an option. Evolving the helper devils and their skills became the only thing driving me to keep playing the dull game. However I have only evolved my devils in one direction (each helper evolves differently depending on what weapon/battle setup you use throughout the game) since most of the time i used a sword, all of my helpers evolved to that battle program. Had i used a staff or axe, they would have evolved differently. Kind of wacky, and i want to- actually NEED to go back and grow some different devils to access certain areas or use their skills, I have no intentions to run through the sprawling empty boring worlds in order to do so. so i'm kind of stuck.
I can't imagine that any casual gamer could have more experience points, items, or helpers saved than i do now, having played straight through the game once. The levels are so long and boring that not only do you feel like they are designed to stay behind you, never to be entered again- but you simply DON'T want to go back for anything...
oh wait, i'm supposed to be talking about the 'good' things, well, if i must...
the wide variety of weapons, and the ability to combine them into new ones is entertaining, for a time. You feel the need to collect and see and try them all...again this is probably only to to some obsessive collection disorder that I have, and younger players raised on pokemon, etc also have (which is also why the innocent devil feature is entertaining).
However soon you realize that the differences between the damage they inflict is not that impressive.There will literally be a sword that inflicts one more point of damage than another....but there is an educational check and balance- the really powerful weapons are slow, the faster weapons are weaker, but in the end you can get in more damage because of it.
I found myself using the 'bastard sword' most of the time because of the balance of speed and power, leaving all my other weapons on the shelf.
overall, a sad castlevania
Review ID: 10000000008578637

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