Synopsis McGurk is confined to an upstairs bedroom when he breaks his leg, but that doesn't stop him and the rest of his detective organization from uncovering a clever robbery scheme being plotted right next door.
Stuck in his room with a broken leg, 12-year-old amateur sleuth Jack McGurk still finds a mystery to solve. With the help of his neighborhood pals, McGurk spies on the rather suspicious new people moving into the neighborhood. Could they really be planning a kidnapping and robbery? B&w illustrations accompany the story.
| Details | | Publication Date: | 1996-05-01 |
| Size | | Length: | 154 pages | | Height: | 8.8 in | | Width: | 5.8 in | | Thickness: | 0.8 in | | Weight: | 11.2 oz |
Publisher's Note Readers can once again match wits with cunning villains and test their crime-solving skills alongside the members of the McGurk Organization. This time, however, McGurk is stuck in his room with a broken leg. But even a broken bone can't stop McGurk and his gang from fighting crime.
Industry Reviews "What's fun is that it's possible to imagine ordinary kids doing everything the McGurk gang does, from booby-trapping a vacant lot to sending messages in semaphore code. Hidick's British idioms contrast oddly with the US locale, but fans of this kind of fast-moving formula fiction won't pause long enough to notice." Wolf
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