
Definitely an improvement.

CvS2 builds on its predecessor's questionable legacy with (by and large) better graphics, a larger roster, more options for fighting-style (aka "grooves"), and even the ability to customize a "groove" to your liking.
It brings out a few favourites who missed the boat in the first game - most notably for me Gôki, Haômaru, and Rock Howard - and, if you perform especially well during the tournament, has you fight Shin-Gôki or God Rugal as your final opponent. As in the original, each of them has two portraits, with the one actually used in the course of the game depending on which groove they're operating under - the more-cartoonish "CapCom-style" portrait or the more-realistic "SNK-style" portrait.
It still does suffer from a few of the original's limitations - mainly less-than-stellar animations, a distinct lack of interaction between the characters (SvC Chaos was great for that), and mildly-unforgiving controls - but as a pure fighter, while still inferior to the Marvel vs. CapCom series in my opinion, it's definitely worth a bit of ones time.
Review ID: 10000000004570713

Thank you for voting. If your vote meets our
guidelines, it will be posted within 24 hours.
You cannot vote on the helpfulness of a review you wrote.
Your request cannot be processed at this time. Please try again later.