
What happened to CRASH events?
7 of 8 people found this review helpful.
I am a big fan of the Burnout series, on both PS2 and PSP.
Normally, I am not much of a racing game enthusiast, simply because I suck at driving games. Nobody likes to play two player racing games with me because I compensate for my lack of driving skill by driving dirty and making my opponent crash. I'm really good at crashes.
If you are familiar with the Burnout series, you will understand, then, why I like it. Dirty driving is the point. Causing crashes is encouraged, even celebrated. And the Crash Events have always been my crowning glory: floor it into traffic and cause as much damage as possible.
I always play the crash events first, completing races only when required to unlock more crash events. I get around to all of the other events sooner or later, but I live for the crashes.
Imagine my disappointment when I popped Burnout Dominator into my PSP, fired it up and ... NO CRASH EVENTS!
I checked the instruction book: race, burning lap, road rage, eliminator, (ooh! New stuff!) maniac, burnout/drift/near miss challenge, rival challenge, dominator challenge ... NO CRASH EVENTS!
I stared in disbelief ... NO CRASH EVENTS!
My crash grief aside, this is still a great Burnout game. The driving physics are as forgiving as ever, so those of us who aren't so good at racing will still have fun.
There are new ways to unlock cars and signature takedowns allow you to unlock hidden shortcuts. Aftertouch takedowns are just as exciting as ever and if you can't quite get in the way in time, the crashbreaker usually does the trick.
Maniac events almost make up for the lack of crash events. Drive like a maniac, basically. The more insanely dangerous your driving, the more points you earn. Chaining supercharge boosts earns massive multipliers.
The bottom line: if you like the Burnout series for its driving events, you will not be disappointed with Burnout Dominator. If it's crash mode you crave, stick with Burnout Legends.
Review ID: 10000000003438400

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