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Assassin's Creed (Director's Cut Edition) (PC Games, 2008) 
Assassin's Creed (Director's Cut Edition)  (PC Games, 2008)

 
Assassin's Creed (Director's Cut Edition)  (PC Games, 2008)

Platform: PC Games
Publisher: Ubi Soft Entertainment
Release Date: Apr 2008
Rating: Mature
Genre: Action / Adventure
UPC: 008888683391
Product ID: EPID56246124
Description: From the team that brought the world Prince of Persia and Tom Clancy's Splinter Cell comes a sophisticated new franchise utilizing the power of next-gen technology for its complex action. The setting is 1191 AD. The Third Crusade is tea...
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Description
From the team that brought the world Prince of Persia and Tom Clancy's Splinter Cell comes a sophisticated new franchise utilizing the power of next-gen technology for its complex action. The setting is 1191 AD. The Third Crusade is tearing the Holy Land apart. You, Altair, intend to stop the hostilities by suppressing both sides of the conflict. You are an Assassin, a warrior shrouded in secrecy and feared for your ruthlessness. Your actions can throw your immediate environment into chaos, and your existence will shape events during this pivotal moment in history. Assassin's Creed: Director’s Cut Edition features four brand new exclusive types of investigations, thus providing even more ways for players to explore the various locations of the Third Crusade.

Special Features
  • Be an Assassin - Master the skills, tactics, and weapons of history’s deadliest and most secretive clan of warriors. Plan your attacks, strike without mercy, and fight your way to escape.
  • Realistic and responsive environments - Experience a living, breathing world in which all your actions have consequences. Crowds react to your moves and will either help or hinder you on your quests.
  • Action with a new dimension for total freedom - Eliminate your targets wherever, whenever, and however. Stalk your prey through richly detailed, historically accurate, open-ended environments. Scale buildings, mount horses, blend in with crowds. Do whatever it takes to achieve your objectives.
  • Relive the epic times of the Crusades - Assassin’s Creed immerses you in the realistic and historical Holy Land of the 12th century, featuring life-like graphics, ambience, and the subtle, yet detailed nuances of a living world.
  • Intense action rooted in reality - Experience heavy action blended with fluid and precise animations. Use a wide range of medieval weapons, and face your enemies in realistic swordfight duels.
  • Next-gen gameplay - The proprietary engine developed from the ground up for the next-gen console allows organic game design featuring open gameplay, intuitive control scheme, realistic interaction with environment, and a fluid, yet sharp, combat mechanic.

    Warnings
    Blood, Strong language, Violence

    Details
    Memory Card:n (0)

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      Top Reviews
        **Assassin's Creed Review*
      Review created: 04/13/08
      by:
      6 of 6 people found this review helpful.

      Assassin's Creed is a bloody dive into a beautiful world of warriors and the assassins who hate them. Beautiful animation, stylish low-saturation graphics, and city-wide chases are all fundamentally wonderful in Creed. There really isn't another game quite like it. Unfortunately, there isn't another game with issues quite like Creed's, either. Assassin's Creed tries to be a stealth game, an action game, a stealth kill game and a platformer, and to innovate in each category. But for each amazing step forward, Creed takes a half-step back.

      Quietly Killing Time

      Assassin's Creed revolves around the assassinations of nine key targets in the Third Crusade (as well as some "other" points in history). Acre, Jerusalem, and Damascus are rendered in beautiful grays and earth tones, creating the effect of free-running across a giant tomb. It's in the free-running that you'll find the game's most original and satisfying gameplay, tearing across cities as medieval hitman Altair.

      By holding down a trigger and the action button, Altair can nimbly ascend anything. Once you're free-running, gameplay becomes about maintaining a perfect line of motion rather than hitting the jump button at just the right time. There's a very steep learning curve, because these free-running portions look more like platforming than they actually play. The basic idea is to hold down the free-running buttons and point Altair in the right direction. Your job isn't to micromanage jumps; your job is to point Altair towards his victims and make sure they die cleanly.


      In order to secure your targets' deaths, you have to climb a few "synchronization points," the tallest buildings in a city's district. Each district has half a dozen or more of these, with each city divided into three districts. Climbing to the very highest point of these structures is really fun. There isn't any other game that quite captures the heart-pounding pleasure of simply ascending, endlessly, with nothing but your wits and fingertips to guide you.

      Each sync point unveils a roundup of choices on your mini-map, including citizens to rescue (who'll then help you later) and various clues you'll have to unlock in order to earn permission to kill your target. You might have to interrogate an enemy agent, pickpocket a map, or simply kill a few Templars without being caught -- and within a time limit.
      While that sounds like a forgiving, interesting way to represent "investigating" your target, the mission types all blur into a homogenous mix of unskippable introductory cut-scenes and difficulty that is always too hard or too easy. Until mission seven, the toughest job you're likely to have is to go to your HUD marker, sit at the bench, and hit the Y button to listen in on a conversation.

      I've Never Run

      But once you hit the seventh mission, the timed stealth murder sprees become trial and error, simply hoping you can make your hits before some random guard bumps into you, forcing you to redo the entire mission. They're not long, but it's an irritant to repeat the same mini-mission over and over again. More disappointing, chances to explain why your target deserves to die are passed up for simple chatter. Each mini-mission's cut-scene is merely exposition, always telling instead of showing.

      Missions in free-roaming, open-world games give the player a sense of direction, a sense of not being lost in the world.
      Overall Rating- 10/10


      Review ID: 10000000006685971
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