Synopsis After his Internet research proves that fairies, sprites, leprechauns, and trolls really do exist, 12-year-old criminal genius Artemis Fowl sets out to steal their vast treasure of gold. Knowing that he needs help to make his plan a success, Artemis kidnaps a feisty leprechaun named Holly Short and soon finds himself involved in a major battle involving satyrs, gnomes, and elves.
Artemis Fowl, teenage criminal prodigy and technological genius, has returned. Moldering away at an Irish boarding school, torturing the psychologists, Artemis is thrilled to find out that his father, who has been missing for over two years, might have been spirited away by the Russian mafia in the Arctic Circle. Tearing off to that cold continent with the ever faithful Butler at his side, Artemis is stopped by the fairy police, namely one Captain Holly Short, of the infamous LEPrecons. Forced into fighting with her, Commander Root, and foul-smelling Mulch against a smuggling ring, Artemis gets closer to finding his father than ever. The second book in the internationally best-selling ARTEMIS FOWL series.
When a twelve-year-old evil genius tries to restore his family fortune by capturing a fairy and demanding a ransom in gold, the fairies fight back with magic, technology, and a particularly nasty troll.
| Size | | Length: | 277 pages | | Height: | 8.5 in | | Width: | 5.5 in | | Thickness: | 1.0 in | | Weight: | 15.2 oz |
Industry Reviews "In a nervy and unnerving marriage of style and substance, Colfer adopts the rhythms of macho banter from television police dramas, Hollywood espionage thrillers and B-grade buddy war films....Despite a brave and promising premise, ARTEMIS FOWL is charmless." New York Times Book Review - Gregory Maguire (06/17/2001)
"Filled with puns, word plays, and inventive new concepts about the fairy realm, this mix of fantasy and science fiction will delight fans and make converts of new readers. An exhilarating Celtic caper that stands very nicely indeed on its own merits." Kirkus Reviews (05/15/2002)
"The world that Colfer creates is as vivid and fantastical as any shire, Gotham, or galaxy far, far away in recent memory." Entertainment Weekly - Karen Valby (06/05/2002)
"A slow, hardware-heavy start thankfully segues into a convoluted adventure of international proportions, with enough races, chases, and near escapes to keep even the most action-addicted reader happy." Bulletin of the Center for Children's Books - Janice M. Del Negro (06/01/2002)
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