| Details | | Publication Date: | 1999-08-01 | | Series: | Morgan Kaufmann Series in Computer Graphics and Geometric Modeling | | Edition Description: | Illustrated |
| Size | | Length: | 304 pages | | Height: | 9.5 in | | Width: | 7.5 in | | Thickness: | 0.8 in | | Weight: | 26.4 oz |
Publisher's Note
Andrew Glassner's computer graphics career combines renowned technical expertise with an exceptional ability to convey what he knows to professionals and hobbyists in many different fields. Reproducing and expanding almost all of his columns from IEEE Computer Graphics & Applications over the past three years, Andrew Glassner's Notebook is an eclectic, provocative, and broadly relevant book sure to entertain and inform you, regardless of the nature of your interest in graphics or the extent of your knowledge. The 4-color illustrations alone, some not previously published, will empower your skills and interest in the graphics world.
Inside, you'll gain lasting insights into the principles of computer graphics-not instruction in program-specific techniques but a deep and broad understanding of how to approach the visual world in terms of geometry, patterns, and relationships. And the story doesn't end there. To help you put this understanding to work, Glassner grounds these principles in dozens of detailed examples drawn from a wide variety of fields, ranging from traditional modeling and rendering, to more exotic subjects like tiling, Moire patterns, and more. Broad in scope yet rich in specifics, Andrew Glassner's Notebook delivers stimulating challenges and even greater rewards.
* Collects three years' worth of insights and expands this original work with an all-new introductory chapter, corrections, updates, and clarifications. * Filled with hundreds of full-color images. * Carries traditional computer graphics techniques and applications into new territory, covering topics drawn from science, the arts, and other fields. * Provides detailed information on building beautiful and unusual physical models. * Illustrates the realities of the research process, illustrating some of the dead ends encountered in the search for a good solution to a problem. * Lets you avoid most math and clearly explains what little is required.
This book is a collection of 18 columns written by Andrew Glassner for IEEE Computer Graphics and Applications magazine, In addition to the previously published columns, the book includes notes and corrections to the original articles; suggestions for further reading, a chapter of introduction to the material; and in some cases, additional text and graphics that were not included in the original articles.
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