
Samus It Ever Was!
3 of 3 people found this review helpful.
I'd say that most gamers have never heard of Orbital Media despite the developer having made two amazing games for the GBA and DS within a very short period. That other game is Juka and the Monophonic Menace, by the way, but I'll get to reviewing that in the near future. Scurge: Hive is a sci-fi themed isometric action game that's sort of a cross between Metroid and Baldur's Gate: Dark Alliance. There's a lot of challenge to be found here, everything looks/sounds great, and the game is fairly lengthy, all of which add up to a fine time indeed.
As Jenosa Arma, an intergalactic bounty hunter, you're sent to to a deep space lab to find out why communication has gone silent. Next thing you know, your ship becomes infected (and infested) by assorted alien life forms that need a good butt-kicking. Initially, you start out blasting away with relish, leveling up quickly and thinking the game will be a breeze. That lasts about two minutes upon which you're infected with an alien virus and the game takes on a survival aspect that will keep you in constant motion.
Once you're infected, a viral meter constantly ticks away the longer you're in the poison environment. This forces you to dispatch enemies quickly while trying to locate keys and important items as the story unfolds. Speaking of story, it's told very nicely through cinematic sequences that are pretty striking for the GBA. Sure, it's a 2D game, but right from the start, you're pulled in by the rich colors and impressive soundtrack. Jenosa's flowing red hair is a great touch, making her sexy yet tough as nails. If you like strong female leads in your games, you'll be into what's here right from the start.
During the game, you'll end up facing off against a wide array of aliens, from bugs to robots and every so often, a huge, room-filling boss. these battles in particular take patience and careful shooting to survive with pre-battle saving a must. Save points clear up any infection and refill your health, but the save points are generally placed far enough apart that you have to work hard to get to them before your health is in danger. Your prototype battle gauntlets and space suit eventually pack quite a wallop, but prepare to be smacked about a bit by fast-moving baddies in nearly every area.
That Metroid influence mentioned earlier is here, particularly in the way you collect gear and upgrades, growing in skills as the game progresses. Some of the boss fights definitely feel like they belong in the Metroid canon, yet the game never feels like a cheap rip-off of the classic franchise or its sequels. If anything, this could be a spiritual successor to Samus' 2D roots, as the game is often just as much fun and challenging to play as those classics.
the differences between the GBA and DS versions are superficial. I own both and they look and play very much the same. Both use the same control setup and while that second screen comes in handy on the DS for checking out your stats, it's also accessible on the GBA with a simple button press. I think there are a few visual enhancements on the DS version, but both look fantastic overall with a wide range of locales using a distinctive art style.
Caveats would be some really tricky battles and the occasional backtracking that puts you in rooms with respawning enemies, but that's "old school" gaming for you, right? Given the super cheap price point you can find this one at, it's a definite buy if you're into trying something new.
Review ID: 10000000008671895

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