• Home >
  • Buy >
  • Nonfiction >
  • 3d Game Engine Architecture by David H. Eberly (2004, Package)

3d Game Engine Architecture by David H. Eberly (2004, Package) 
3d Game Engine Architecture by David H. Eberly (2004, Package)

 
3d Game Engine Architecture by David H. Eberly (2004, Package)

Publisher: Morgan Kaufmann Pub
Publication Date: 2004-12-17
Series: The Morgan Kaufmann Series in Interactive 3D Technology Series
Language: English
Format: Other
ISBN-10: 012229064X
ISBN-13: 9780122290640
Product ID: EPID43388165
Portions of this page Copyright 1995 - 2009 Muze Inc. All rights reserved.
Preferences
Distance
Please enter valid zipcode.
Please select a valid popular city.
Please enter valid zipcode or select a valid popular city.
Within miles of ZIP
7 results|Group by condition
View as 
Customize view ]
Sort by: 
PriceTime Left
New in new dust jacket. US Edition Book In Mint condition. Shipping with Trackable
Condition: Brand New
 
Buy It Now$30.03---
Excellent customer service. May ship from alternate location depending on your zip
Condition: Like New
 
Buy It Now$36.35---
Excellent customer service. May ship from alternate location depending on your zip
Condition: Brand New
 
Buy It Now$38.12---
Brand New
Condition: Brand New
 
Buy It Now$52.53---
(NEW TITLE), Size 23cm, pp. 752.
Condition: Brand New
 
Buy It Now$69.61---
Very good used condition. Satisfaction Guaranteed .
Condition: Very Good
 
Buy It Now$86.01---
Like new. Never opened! Satisfaction Guaranteed .
Condition: Like New
 
Buy It Now$86.88---
Page 1 of 1
Details
Publication Date:2004-12-17
Series:The Morgan Kaufmann Series in Interactive 3D Technology Series

Size
Length:736 pages
Height:9.5 in
Width:7.8 in
Thickness:1.5 in
Weight:60.8 oz

Publisher's Note
Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines. This book is a complete guide to the engineering process, starting with a walk-through of the graphics pipeline showing how to construct the core elements of 3D systems, including data structures, the math system, and the object system. Dave explains how to manage data with scene graphs, how to build rendering and camera systems, and how to handle level of detail, terrain, and animation. Advanced rendering effects such as vertex and pixel shaders are also covered as well as collision detection and physics systems. The book concludes with a discussion of application design, development tools, and coding standards for the source code of the new version of the Wild Magic engine included on the CD-ROM. Wild Magic is a commercial-quality game engine used by many companies and is a unique resource for the game development community.

*CD-ROM with the complete C++ source code for Wild Magic version 3, a commercial-quality game engine for Windows, Linux, and OS X.
*A comprehensive, practical guide to all the steps necessary to build professional-quality real-time simulations with just minimal mathematics required.
*Emphasizes the application of software engineering principles and describes the architecture of large libraries.

See an error? Submit a change request

    About eBay | Announcements | Security Center | Resolution Center | eBay Toolbar | Policies | Government Relations | Site Map | Help
    Copyright © 1995-2009 eBay Inc. All Rights Reserved. Designated trademarks and brands are the property of their respective owners. Use of this Web site constitutes acceptance of the eBay User Agreement and Privacy Policy.
    eBay official time

    Error
    We're sorry, but there's been an error.
    Please try again.